Make glow squids use the particlespawner api
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@ -83,26 +83,7 @@ mcl_mobs:register_mob("mobs_mc:glow_squid", {
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-- don't add "mcl_core:water_flowing", or it won't move vertically.
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-- don't add "mcl_core:water_flowing", or it won't move vertically.
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glow = minetest.LIGHT_MAX,
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glow = minetest.LIGHT_MAX,
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particlespawners = psdefs,
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do_custom = function(self, dtime)
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if not self.particlespawners then self.particlespawners = {} end
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local pos = self.object:get_pos()
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(pos,p:get_pos()) < 150 and not self.particlespawners[p] then
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self.particlespawners[p] = {}
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for _,psdef in pairs(psdefs) do
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psdef.attached = self.object
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psdef.playername = p:get_player_name()
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table.insert(self.particlespawners[p],minetest.add_particlespawner(psdef))
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end
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elseif vector.distance(pos,p:get_pos()) > 150 and self.particlespawners[p] then
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for _,ps in pairs(self.particlespawners[p]) do
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minetest.delete_particlespawner(ps)
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end
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self.particlespawners[p] = nil
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end
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end
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end
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})
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})
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-- spawning
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-- spawning
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