[mcl_portals] Generate target map chunks on portal creation

This commit is contained in:
kay27 2021-03-23 03:17:23 +04:00
parent 647a53c354
commit 06280e3bba

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@ -592,6 +592,11 @@ function mcl_portals.light_nether_portal(pos)
local orientation = random(0, 1) local orientation = random(0, 1)
for orientation_iteration = 1, 2 do for orientation_iteration = 1, 2 do
if check_and_light_shape(pos, orientation) then if check_and_light_shape(pos, orientation) then
minetest.after(0.2, function(pos) -- generate target map chunk
local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes)
local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1)
minetest.emerge_area(pos1, pos2)
end, vector.new(pos))
return true return true
end end
orientation = 1 - orientation orientation = 1 - orientation