Fix raid registering as completed when unloading the area
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@ -127,15 +127,13 @@ function check_events(dtime)
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for idx,ae in pairs(active_events) do
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local player_near = false
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for _,pl in pairs(minetest.get_connected_players()) do
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if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 256 then player_near = true end
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if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 150 then player_near = true end
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end
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if ae.pos and not player_near then
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if ae.fail and ae:fail() ~= true then
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mcl_log("[mcl_events] Event "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)).." aborted - no players near." )
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mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
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active_events[idx] = nil
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end
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end
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end
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end
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minetest.register_globalstep(check_events)
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@ -157,7 +157,7 @@ function mcl_raids.spawn_raid(event)
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand", "mcl_core:ice"})
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mcl_bells.ring_once(pos)
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if sn and #sn > 0 then
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local spawn_pos = sn[math.random(#sn)]
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@ -268,6 +268,14 @@ mcl_events.register_event("raid",{
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end,
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on_stage_begin = mcl_raids.spawn_raid,
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cond_complete = function(self)
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local player_near = false
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for _,pl in pairs(minetest.get_connected_players()) do
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if self.pos and vector.distance(pl:get_pos(),self.pos) < 72 then player_near = true end
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end
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if not player_near then return false end
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--let the event api handle cancel the event when no players are near
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--without this check it would sort out the unloaded mob entities and
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--think the raid is defeated.
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local m = {}
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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