structure-spawning: make water spawns possible
This commit is contained in:
parent
4ceecffc8b
commit
04cb919f2b
|
@ -227,9 +227,19 @@ local function process_queue()
|
|||
minetest.after(0.5,process_queue)
|
||||
end
|
||||
|
||||
function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n)
|
||||
function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
|
||||
n = n or 1
|
||||
local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
|
||||
local sp = {}
|
||||
if water then
|
||||
local nn = minetest.find_nodes_in_area(p1,p2,spawnon)
|
||||
for k,v in pairs(nn) do
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(v,0,1,0)).name,"water") > 0 then
|
||||
table.insert(sp,v)
|
||||
end
|
||||
end
|
||||
else
|
||||
sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
|
||||
end
|
||||
table.shuffle(sp)
|
||||
for i,node in pairs(sp) do
|
||||
if not peaceful and i <= n then
|
||||
|
|
Loading…
Reference in New Issue
Block a user