Improve boulder generation
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@ -193,8 +193,68 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
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end
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mcl_structures.generate_boulder = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
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minetest.place_schematic(pos, path, "random", nil, false)
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-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
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local r = math.random(1, 10)
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local w
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if r <= 3 then
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w = 2
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else
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w = 3
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end
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local data, yslice_prob
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if w == 2 then
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local a = { name = "mcl_core:mossycobble" }
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local p = { name = "mcl_core:mossycobble", prob = 127 }
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data = {
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a, a,
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p, p,
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a, a,
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p, p,
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}
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elseif w == 3 then
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local a = { name = "mcl_core:mossycobble" } -- bottom layer
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local x = { name = "mcl_core:mossycobble", prob = 192 } -- corner in middle layer
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local b, c -- middle and top layer
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local e = { name = "air", prob = 0 } -- empty
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-- This selects the amount of erosion (random removal of blocks)
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if r == 10 then
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-- Erosion occours on top 2 layers
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-- Top layer is completely eroded and middle layer is randomly eroded
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b = { name = "mcl_core:mossycobble", prob = 127 }
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x.prob = 127
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c = e
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else
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-- Erosion occours randomly on top layer only
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b = a
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c = { name = "mcl_core:mossycobble", prob = 127 }
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end
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local e = { name = "air", prob = 0 }
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data = {
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e, a, e,
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x, b, x,
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e, c, e,
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a, a, a,
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b, b, b,
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c, c, c,
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e, a, e,
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x, b, x,
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e, c, e,
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}
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-- Chance to destroy the bottom slice
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yslice_prob = { { ypos=1, prob=140 } }
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end
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local schematic = {
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size = { x=w, y=w, z=w},
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data = data,
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yslice_prob = yslice_prob,
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}
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minetest.place_schematic(pos, schematic)
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end
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mcl_structures.generate_witch_hut = function(pos)
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