Update falling node when anvil got destroyed
This commit is contained in:
parent
200cbf033a
commit
041839fd1a
|
@ -228,6 +228,7 @@ local function damage_anvil(pos)
|
||||||
drop_anvil_items(pos, meta)
|
drop_anvil_items(pos, meta)
|
||||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16})
|
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16})
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
|
minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user