Fix door closing if only 1 segment loses power
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c2d0414255
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03b6c17f51
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@ -207,14 +207,18 @@ function mcl_doors:register_door(name, def)
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end
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local function on_mesecons_signal_close(pos, node)
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local function on_mesecons_signal_close(pos, node)
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if not mesecon.is_powered({x=pos.x,y=pos.y+1,z=pos.z}) then
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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end
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local function on_mesecons_signal_open_top(pos, node)
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local function on_mesecons_signal_open_top(pos, node)
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on_mesecons_signal_open({x=pos.x, y=pos.y-1, z=pos.z}, node)
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on_mesecons_signal_open({x=pos.x, y=pos.y-1, z=pos.z}, node)
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end
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end
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local function on_mesecons_signal_close_top(pos, node)
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local function on_mesecons_signal_close_top(pos, node)
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if not mesecon.is_powered({x=pos.x,y=pos.y-1,z=pos.z}) then
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on_mesecons_signal_close({x=pos.x, y=pos.y-1, z=pos.z}, node)
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on_mesecons_signal_close({x=pos.x, y=pos.y-1, z=pos.z}, node)
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end
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end
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end
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local function check_player_priv(pos, player)
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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if not def.only_placer_can_open then
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