Fix some bugs WRT eternal fire spawning
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5c5c2ea109
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02f46da152
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@ -379,8 +379,11 @@ local eternal_override = {
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_on_ignite = function(player, pointed_thing)
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_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(flame_pos).name == "air" then
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local fn = minetest.get_node(flame_pos)
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if fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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else
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mcl_fire.set_fire(pointed_thing)
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end
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end
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end,
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end,
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}
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}
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@ -393,7 +396,7 @@ end
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-- Set pointed_thing on (normal) fire
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-- Set pointed_thing on (normal) fire
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mcl_fire.set_fire = function(pointed_thing)
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mcl_fire.set_fire = function(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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if n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
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minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
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end
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end
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end
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end
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