Add water bucket sounds from Voxelands
This commit is contained in:
parent
5e614b4436
commit
02e23893f5
|
@ -69,4 +69,9 @@ blukotek (CC0 1.0)
|
|||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
default_dig_snappy.ogg
|
||||
|
||||
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
|
||||
mcl_sounds_place_node_water.ogg
|
||||
mcl_sounds_dug_water.ogg
|
||||
|
||||
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
||||
Tom Peter, Telaron, juskiddink)
|
||||
|
|
|
@ -127,6 +127,10 @@ function mcl_sounds.node_sound_water_defaults(table)
|
|||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
table.place = table.place or
|
||||
{name = "mcl_sounds_place_node_water", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "mcl_sounds_dug_water", gain = 1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
|
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_dug_water.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_dug_water.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_place_node_water.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_place_node_water.ogg
Normal file
Binary file not shown.
|
@ -18,6 +18,21 @@ minetest.register_craft({
|
|||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
-- Sound helper functions for placing and taking liquids
|
||||
local sound_place = function(itemname, pos)
|
||||
local def = minetest.registered_nodes[itemname]
|
||||
if def and def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos})
|
||||
end
|
||||
end
|
||||
|
||||
local sound_take = function(itemname, pos)
|
||||
local def = minetest.registered_nodes[itemname]
|
||||
if def and def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos})
|
||||
end
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
|
@ -56,6 +71,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
end
|
||||
|
||||
local place_liquid = function(pos, node, source, flowing, fullness)
|
||||
sound_place(source, pos)
|
||||
if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
|
||||
minetest.add_node(pos, {name=source, param2=fullness})
|
||||
return
|
||||
|
@ -83,8 +99,10 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
nn == "mcl_cauldrons:cauldron_2") then
|
||||
-- Put water into cauldron
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
|
||||
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
|
||||
-- No-op (just empty the bucket)
|
||||
sound_place("mcl_core:water_source", pos)
|
||||
elseif minetest.registered_nodes[nn].buildable_to then
|
||||
-- buildable; replace the node
|
||||
local pns = user:get_player_name()
|
||||
|
@ -116,7 +134,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
|
||||
-- Handle bucket item and inventory stuff
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
-- Add empty bucket and put it into invntory, if possible.
|
||||
-- Add empty bucket and put it into inventory, if possible.
|
||||
-- Drop empty bucket otherwise.
|
||||
local new_bucket = ItemStack("bucket:bucket_empty")
|
||||
if itemstack:get_count() == 1 then
|
||||
|
@ -174,6 +192,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
end
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
sound_take(nn, pointed_thing.under)
|
||||
|
||||
if doc.entry_exists("nodes", nn) then
|
||||
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
|
||||
|
@ -185,6 +204,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
if not minetest.setting_getbool("creative_mode") then
|
||||
new_bucket = ItemStack("bucket:bucket_water")
|
||||
end
|
||||
sound_take("mcl_core:water_source", pointed_thing.under)
|
||||
end
|
||||
|
||||
-- Add liquid bucket and put it into inventory, if possible.
|
||||
|
|
Loading…
Reference in New Issue
Block a user