fix getting wrong node

This commit is contained in:
Sumyjkl 2022-08-07 01:05:39 +10:00
parent 509fadfebb
commit 02c92dc6f8

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@ -285,7 +285,7 @@ minetest.register_globalstep(function(dtime)
elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2) elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2)
end end
-- don't let player get too fast by spamming jump -- don't let player get too fast by spamming jump
local block_below = minetest.get_node(vector.offset(player:get_velocity(), 0, -0.7, 0)).name local block_below = minetest.get_node(vector.offset(player:get_pos(), 0, -0.7, 0)).name
if minetest.registered_nodes[block_below].walkable then if minetest.registered_nodes[block_below].walkable then
elytra.speed = clamp(elytra.speed, -1, 5) elytra.speed = clamp(elytra.speed, -1, 5)
end end