Add durability info to bow help page
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@ -9,6 +9,8 @@ local arrows = {
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local GRAVITY = 9.81
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local bow_durability = 385
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mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
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if power == nil then
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@ -102,7 +104,12 @@ The arrow speed and damage increase with the charge level:
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• Low charge: 1 damage
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• Medium charge: 2 damage
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• High charge: 4-5 damage (20% chance for 5 damage)]],
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_doc_items_durability = bow_durability,
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inventory_image = "mcl_throwing_bow.png",
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tool_capabilities = {
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groupcaps = {},
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damage_groups = {},
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},
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stack_max = 1,
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-- Range not set to 0 (unlike the others) so it can be placed into item frames
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on_place = powerup_function("mcl_throwing:bow_0"),
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@ -125,7 +132,7 @@ minetest.register_tool("mcl_throwing:bow_0", {
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, 4, 1) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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itemstack:add_wear(65535/bow_durability)
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end
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end
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return itemstack
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@ -147,7 +154,7 @@ minetest.register_tool("mcl_throwing:bow_1", {
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, 16, 2) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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itemstack:add_wear(65535/bow_durability)
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end
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end
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return itemstack
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@ -177,7 +184,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
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end
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if player_shoot_arrow(itemstack, user, 26, damage) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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itemstack:add_wear(65535/bow_durability)
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end
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end
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return itemstack
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