Make setting for swim on lava
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03feb36558
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@ -2856,6 +2856,18 @@ local falling = function(self, pos)
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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end
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end
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if minetest.registered_nodes[node_ok(pos).name].groups.lava then
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if self.floats_on_lava == 1 then
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self.object:set_acceleration({
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x = 0,
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y = -self.fall_speed / (max(1, v.y) ^ 2),
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z = 0
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})
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end
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end
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-- in water then float up
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-- in water then float up
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if minetest.registered_nodes[node_ok(pos).name].groups.water then
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if minetest.registered_nodes[node_ok(pos).name].groups.water then
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@ -3773,6 +3785,7 @@ minetest.register_entity(name, {
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knock_back = def.knock_back ~= false,
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knock_back = def.knock_back ~= false,
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shoot_offset = def.shoot_offset or 0,
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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floats = def.floats or 1, -- floats in water by default
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floats_on_lava = def.floats_on_lava or 0,
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replace_rate = def.replace_rate,
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replace_rate = def.replace_rate,
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replace_what = def.replace_what,
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replace_what = def.replace_what,
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replace_with = def.replace_with,
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replace_with = def.replace_with,
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