Fixing that player can regenerate health in death screen and then respawn without HP being set to maximum
This commit is contained in:
parent
e82d21040c
commit
017bf705e9
|
@ -150,10 +150,12 @@ minetest.register_globalstep(function(dtime)
|
|||
if food_tick_timer > 4.0 then
|
||||
food_tick_timer = 0
|
||||
|
||||
if food_level >= 18 and player_health < 20 then --slow regenration
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
if food_level >= 18 then --slow regenration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
end
|
||||
|
||||
elseif food_level == 0 then --starvation
|
||||
local maximum_starvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
|
||||
|
@ -164,10 +166,12 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then --fast regeneration
|
||||
food_tick_timer = 0
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
if player_health > 0 and player_health < 20 then
|
||||
food_tick_timer = 0
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
end
|
||||
end
|
||||
|
||||
food_tick_timers[player] = food_tick_timer --update food_tick_timer table
|
||||
|
|
Loading…
Reference in New Issue
Block a user