Remove some unused groups: hot, melty, bendy
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@ -950,7 +950,7 @@ minetest.register_node("default:quartz_block", {
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description = "Block of Quartz",
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stack_max = 64,
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tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
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groups = {snappy=1,bendy=2,cracky=1,level=2,quartz_block=1},
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groups = {snappy=1,cracky=1,level=2,quartz_block=1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -959,7 +959,7 @@ minetest.register_node("default:quartz_chiseled", {
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stack_max = 64,
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is_ground_content = false,
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tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"},
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groups = {snappy=1,bendy=2,cracky=1,level=2,quartz_block=1},
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groups = {snappy=1,cracky=1,level=2,quartz_block=1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -970,7 +970,7 @@ minetest.register_node("default:quartz_pillar", {
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is_ground_content = true,
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on_place = minetest.rotate_node,
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tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"},
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groups = {snappy=1,bendy=2,cracky=1,level=2,quartz_block=1},
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groups = {snappy=1,cracky=1,level=2,quartz_block=1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -287,7 +287,6 @@ minetest.register_tool("default:flint_and_steel", {
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flamable = {uses=65, maxlevel=1},
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}
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},
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--groups = {hot=3, igniter=1, not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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set_fire(pointed_thing)
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@ -444,7 +444,7 @@ doors:register_door("doors:door_steel", {
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description = "Iron Door",
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stack_max = 16,
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inventory_image = "door_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1,mesecon_effector_on=1},
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groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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@ -161,7 +161,7 @@ doors:register_door("doors:door_wood", {
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doors:register_door("doors:door_steel", {
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description = "Iron Door",
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inventory_image = "door_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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groups = {snappy=1,cracky=1,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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@ -46,9 +46,9 @@ end
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for i = 1, 4 do
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local groups = {}
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if i == 1 then
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groups = {bendy=2,snappy=1,dig_immediate=2,dig_by_water=1}
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groups = {snappy=1,dig_immediate=2,dig_by_water=1}
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else
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groups = {bendy=2,snappy=1,dig_immediate=2,dig_by_water=1, not_in_creative_inventory=1}
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groups = {snappy=1,dig_immediate=2,dig_by_water=1, not_in_creative_inventory=1}
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end
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local delaytime
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@ -161,7 +161,7 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
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type = "fixed",
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fixed = boxes
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, dig_by_water=1, not_in_creative_inventory = 1},
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groups = {snappy = 1, dig_immediate = 2, dig_by_water=1, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -346,7 +346,7 @@ stairs.register_stair_and_slab("stonebrick", "group:stonebrick",
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)
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stairs.register_stair_and_slab("quartzblock", "group:quartz_block",
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{snappy=1,bendy=2,cracky=1,level=2},
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{snappy=1,cracky=1,level=2},
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{"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
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"Quartz Stairs",
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"Quartz Slab",
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