Add flame enchantment
This commit is contained in:
parent
0022c9902b
commit
00df587bf7
|
@ -37,15 +37,21 @@ function mcl_burning.is_affected_by_rain(obj)
|
|||
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
||||
end
|
||||
|
||||
function mcl_burning.get_collisionbox(obj)
|
||||
function mcl_burning.get_collisionbox(obj, smaller)
|
||||
local box = obj:get_properties().collisionbox
|
||||
return vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
||||
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
||||
if smaller then
|
||||
local s_vec = vector.new(0.1, 0.1, 0.1)
|
||||
minp = vector.add(minp, s_vec)
|
||||
maxp = vector.subtract(maxp, s_vec)
|
||||
end
|
||||
return minp, maxp
|
||||
end
|
||||
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames)
|
||||
local pos = obj:get_pos()
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj)
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true)
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
return nodes
|
||||
end
|
||||
|
|
|
@ -83,6 +83,7 @@ local ARROW_ENTITY={
|
|||
textures = {"mcl_bows:arrow_box"},
|
||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||
collide_with_objects = false,
|
||||
_fire_damage_resistant = true,
|
||||
|
||||
_lastpos={},
|
||||
_startpos=nil,
|
||||
|
@ -105,6 +106,7 @@ local spawn_item = function(self, pos)
|
|||
item:set_velocity({x=0, y=0, z=0})
|
||||
item:set_yaw(self.object:get_yaw())
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
|
@ -131,6 +133,8 @@ local damage_particles = function(pos, is_critical)
|
|||
end
|
||||
|
||||
ARROW_ENTITY.on_step = function(self, dtime)
|
||||
mcl_burning.tick(self.object, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dpos = table.copy(pos) -- digital pos
|
||||
dpos = vector.round(dpos)
|
||||
|
@ -140,6 +144,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
self._stucktimer = self._stucktimer + dtime
|
||||
self._stuckrechecktimer = self._stuckrechecktimer + dtime
|
||||
if self._stucktimer > ARROW_TIMEOUT then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -171,6 +176,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
}, true)
|
||||
end
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -232,6 +238,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
local def = minetest.registered_nodes[nn]
|
||||
if (not def) or def.walkable then
|
||||
-- There's a node in the way. Delete arrow without damage
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -244,6 +251,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
armor.last_damage_types[obj:get_player_name()] = "projectile"
|
||||
end
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
mcl_burning.set_on_fire(obj, 4)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
|
@ -271,6 +279,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
end
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -403,6 +412,7 @@ ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
|||
-- If yes, delete it.
|
||||
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
|
||||
if self._stucktimer > ARROW_TIMEOUT then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
|
|
@ -50,6 +50,9 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
|
|||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
end
|
||||
if enchantments.flame then
|
||||
mcl_burning.set_on_fire(obj, math.huge)
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
||||
|
|
|
@ -240,8 +240,7 @@ mcl_enchanting.enchantments.fire_protection = {
|
|||
inv_tool_tab = false,
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.flame = {
|
||||
mcl_enchanting.enchantments.flame = {
|
||||
name = S("Flame"),
|
||||
max_level = 1,
|
||||
primary = {bow = true},
|
||||
|
@ -257,7 +256,7 @@ mcl_enchanting.enchantments.fire_protection = {
|
|||
power_range_table = {{20, 50}},
|
||||
inv_combat_tab = true,
|
||||
inv_tool_tab = false,
|
||||
}]]--
|
||||
}
|
||||
|
||||
-- implemented in mcl_item_entity
|
||||
mcl_enchanting.enchantments.fortune = {
|
||||
|
|
Loading…
Reference in New Issue
Block a user