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local S = minetest.get_translator ( " mcl_portals " )
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-- Parameters
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local OVERWORLD_TO_NETHER_SCALE = 8
local LIMIT = math.min ( math.abs ( mcl_vars.mapgen_edge_min ) , math.abs ( mcl_vars.mapgen_edge_max ) )
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-- Portal frame sizes
local FRAME_SIZE_X_MIN = 4
local FRAME_SIZE_Y_MIN = 5
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local FRAME_SIZE_X_MAX = 23
local FRAME_SIZE_Y_MAX = 23
local PORTAL_NODES_MIN = 5
local PORTAL_NODES_MAX = ( FRAME_SIZE_X_MAX - 2 ) * ( FRAME_SIZE_Y_MAX - 2 )
local TELEPORT_COOLOFF = 3 -- after player was teleported, for this many seconds they won't teleported again
local MOB_TELEPORT_COOLOFF = 14 -- after mob was teleported, for this many seconds they won't teleported again
local TOUCH_CHATTER_TIME = 1 -- prevent multiple teleportation attempts caused by multiple portal touches, for this number of seconds
local TOUCH_CHATTER_TIME_US = TOUCH_CHATTER_TIME * 1000000
local TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal (4 minus ABM interval time)
local DESTINATION_EXPIRES = 60 * 1000000 -- cached destination expires after this number of microseconds have passed without using the same origin portal
local PORTAL_SEARCH_HALF_CHUNK = 40 -- greater values may slow down the teleportation
local PORTAL_SEARCH_ALTITUDE = 128
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local PORTAL_ALPHA = 192
if minetest.features . use_texture_alpha_string_modes then
PORTAL_ALPHA = nil
end
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-- Table of objects (including players) which recently teleported by a
-- Nether portal. Those objects have a brief cooloff period before they
-- can teleport again. This prevents annoying back-and-forth teleportation.
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mcl_portals.nether_portal_cooloff = { }
local touch_chatter_prevention = { }
local overworld_ymin = math.max ( mcl_vars.mg_overworld_min , - 31 )
local overworld_ymax = math.min ( mcl_vars.mg_overworld_max_official , 63 )
local nether_ymin = mcl_vars.mg_bedrock_nether_bottom_min
local nether_ymax = mcl_vars.mg_bedrock_nether_top_max
local overworld_dy = overworld_ymax - overworld_ymin + 1
local nether_dy = nether_ymax - nether_ymin + 1
local node_particles_allowed = minetest.settings : get ( " mcl_node_particles " ) or " none "
local node_particles_levels = {
high = 3 ,
medium = 2 ,
low = 1 ,
none = 0 ,
}
local node_particles_allowed_level = node_particles_levels [ node_particles_allowed ]
-- Functions
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-- Ping-Pong fast travel, https://git.minetest.land/Wuzzy/MineClone2/issues/795#issuecomment-11058
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local function nether_to_overworld ( x )
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return LIMIT - math.abs ( ( ( x * OVERWORLD_TO_NETHER_SCALE + LIMIT ) % ( LIMIT * 4 ) ) - ( LIMIT * 2 ) )
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end
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local function destroy_nether_portal ( pos )
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local meta = minetest.get_meta ( pos )
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local node = minetest.get_node ( pos )
local nn , orientation = node.name , node.param2
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local obsidian = nn == " mcl_core:obsidian "
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local has_meta = minetest.string_to_pos ( meta : get_string ( " portal_frame1 " ) )
if has_meta then
meta : set_string ( " portal_frame1 " , " " )
meta : set_string ( " portal_frame2 " , " " )
meta : set_string ( " portal_target " , " " )
meta : set_string ( " portal_time " , " " )
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end
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local check_remove = function ( pos , orientation )
local node = minetest.get_node ( pos )
if node and ( node.name == " mcl_portals:portal " and ( orientation == nil or ( node.param2 == orientation ) ) ) then
minetest.log ( " action " , " [mcl_portal] Destroying Nether portal at " .. minetest.pos_to_string ( pos ) )
return minetest.remove_node ( pos )
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end
end
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if obsidian then -- check each of 6 sides of it and destroy every portal:
check_remove ( { x = pos.x - 1 , y = pos.y , z = pos.z } , 0 )
check_remove ( { x = pos.x + 1 , y = pos.y , z = pos.z } , 0 )
check_remove ( { x = pos.x , y = pos.y , z = pos.z - 1 } , 1 )
check_remove ( { x = pos.x , y = pos.y , z = pos.z + 1 } , 1 )
check_remove ( { x = pos.x , y = pos.y - 1 , z = pos.z } )
check_remove ( { x = pos.x , y = pos.y + 1 , z = pos.z } )
return
end
if not has_meta then -- no meta means repeated call: function calls on every node destruction
return
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end
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if orientation == 0 then
check_remove ( { x = pos.x - 1 , y = pos.y , z = pos.z } , 0 )
check_remove ( { x = pos.x + 1 , y = pos.y , z = pos.z } , 0 )
else
check_remove ( { x = pos.x , y = pos.y , z = pos.z - 1 } , 1 )
check_remove ( { x = pos.x , y = pos.y , z = pos.z + 1 } , 1 )
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end
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check_remove ( { x = pos.x , y = pos.y - 1 , z = pos.z } )
check_remove ( { x = pos.x , y = pos.y + 1 , z = pos.z } )
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end
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minetest.register_node ( " mcl_portals:portal " , {
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description = S ( " Nether Portal " ) ,
_doc_items_longdesc = S ( " A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk! " ) ,
_doc_items_usagehelp = S ( " Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion. " ) ,
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tiles = {
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
{
name = " mcl_portals_portal.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
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length = 1.25 ,
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} ,
} ,
{
name = " mcl_portals_portal.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
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length = 1.25 ,
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} ,
} ,
} ,
drawtype = " nodebox " ,
paramtype = " light " ,
paramtype2 = " facedir " ,
sunlight_propagates = true ,
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use_texture_alpha = minetest.features . use_texture_alpha_string_modes and " blend " or true ,
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walkable = false ,
buildable_to = false ,
is_ground_content = false ,
drop = " " ,
light_source = 11 ,
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post_effect_color = { a = 180 , r = 51 , g = 7 , b = 89 } ,
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alpha = PORTAL_ALPHA ,
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node_box = {
type = " fixed " ,
fixed = {
{ - 0.5 , - 0.5 , - 0.1 , 0.5 , 0.5 , 0.1 } ,
} ,
} ,
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groups = { creative_breakable = 1 , portal = 1 , not_in_creative_inventory = 1 } ,
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sounds = mcl_sounds.node_sound_glass_defaults ( ) ,
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on_destruct = destroy_nether_portal ,
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_mcl_hardness = - 1 ,
_mcl_blast_resistance = 0 ,
} )
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local function find_target_y ( x , y , z , y_min , y_max )
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local y_org = math.max ( math.min ( y , y_max ) , y_min )
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local node = minetest.get_node_or_nil ( { x = x , y = y , z = z } )
if node == nil then
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return y_org
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end
while node.name ~= " air " and y < y_max do
y = y + 1
node = minetest.get_node_or_nil ( { x = x , y = y , z = z } )
if node == nil then
break
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end
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end
if node then
if node.name ~= " air " then
y = y_org
end
end
while node == nil and y > y_min do
y = y - 1
node = minetest.get_node_or_nil ( { x = x , y = y , z = z } )
end
if y == y_max and node ~= nil then -- try reverse direction who knows what they built there...
while node.name ~= " air " and y > y_min do
y = y - 1
node = minetest.get_node_or_nil ( { x = x , y = y , z = z } )
if node == nil then
break
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end
end
end
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if node == nil then
return y_org
end
while node.name == " air " and y > y_min do
y = y - 1
node = minetest.get_node_or_nil ( { x = x , y = y , z = z } )
while node == nil and y > y_min do
y = y - 1
node = minetest.get_node_or_nil ( { x = x , y = y , z = z } )
end
if node == nil then
return y_org
end
end
if y == y_min then
return y_org
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end
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return math.max ( math.min ( y , y_max ) , y_min )
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end
local function find_nether_target_y ( x , y , z )
local target_y = find_target_y ( x , y , z , nether_ymin + 4 , nether_ymax - 25 ) + 1
minetest.log ( " verbose " , " [mcl_portal] Found Nether target altitude: " .. tostring ( target_y ) .. " for pos. " .. minetest.pos_to_string ( { x = x , y = y , z = z } ) )
return target_y
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end
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local function find_overworld_target_y ( x , y , z )
local target_y = find_target_y ( x , y , z , overworld_ymin + 4 , overworld_ymax - 25 ) + 1
local node = minetest.get_node ( { x = x , y = target_y - 1 , z = z } )
if not node then
return target_y
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end
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local nn = node.name
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if nn ~= " air " and minetest.get_item_group ( nn , " water " ) == 0 then
target_y = target_y + 1
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end
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minetest.log ( " verbose " , " [mcl_portal] Found Overworld target altitude: " .. tostring ( target_y ) .. " for pos. " .. minetest.pos_to_string ( { x = x , y = y , z = z } ) )
return target_y
end
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local function update_target ( pos , target , time_str )
local stack = { { x = pos.x , y = pos.y , z = pos.z } }
while # stack > 0 do
local i = # stack
local meta = minetest.get_meta ( stack [ i ] )
if meta : get_string ( " portal_time " ) == time_str then
stack [ i ] = nil -- Already updated, skip it
else
local node = minetest.get_node ( stack [ i ] )
local portal = node.name == " mcl_portals:portal "
if not portal then
stack [ i ] = nil
else
local x , y , z = stack [ i ] . x , stack [ i ] . y , stack [ i ] . z
meta : set_string ( " portal_time " , time_str )
meta : set_string ( " portal_target " , target )
stack [ i ] . y = y - 1
stack [ i + 1 ] = { x = x , y = y + 1 , z = z }
if node.param2 == 0 then
stack [ i + 2 ] = { x = x - 1 , y = y , z = z }
stack [ i + 3 ] = { x = x + 1 , y = y , z = z }
else
stack [ i + 2 ] = { x = x , y = y , z = z - 1 }
stack [ i + 3 ] = { x = x , y = y , z = z + 1 }
end
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end
end
end
end
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local function ecb_setup_target_portal ( blockpos , action , calls_remaining , param )
-- param.: srcx, srcy, srcz, dstx, dsty, dstz, srcdim, ax1, ay1, az1, ax2, ay2, az2
local portal_search = function ( target , p1 , p2 )
local portal_nodes = minetest.find_nodes_in_area ( p1 , p2 , " mcl_portals:portal " )
local portal_pos = false
if portal_nodes and # portal_nodes > 0 then
-- Found some portal(s), use nearest:
portal_pos = { x = portal_nodes [ 1 ] . x , y = portal_nodes [ 1 ] . y , z = portal_nodes [ 1 ] . z }
local nearest_distance = vector.distance ( target , portal_pos )
for n = 2 , # portal_nodes do
local distance = vector.distance ( target , portal_nodes [ n ] )
if distance < nearest_distance then
portal_pos = { x = portal_nodes [ n ] . x , y = portal_nodes [ n ] . y , z = portal_nodes [ n ] . z }
nearest_distance = distance
end
end
end -- here we have the best portal_pos
return portal_pos
end
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if calls_remaining <= 0 then
minetest.log ( " action " , " [mcl_portal] Area for destination Nether portal emerged! " )
local src_pos = { x = param.srcx , y = param.srcy , z = param.srcz }
local dst_pos = { x = param.dstx , y = param.dsty , z = param.dstz }
local meta = minetest.get_meta ( src_pos )
local portal_pos = portal_search ( dst_pos , { x = param.ax1 , y = param.ay1 , z = param.az1 } , { x = param.ax2 , y = param.ay2 , z = param.az2 } )
if portal_pos == false then
minetest.log ( " verbose " , " [mcl_portal] No portal in area " .. minetest.pos_to_string ( { x = param.ax1 , y = param.ay1 , z = param.az1 } ) .. " - " .. minetest.pos_to_string ( { x = param.ax2 , y = param.ay2 , z = param.az2 } ) )
-- Need to build arrival portal:
local org_dst_y = dst_pos.y
if param.srcdim == " overworld " then
dst_pos.y = find_nether_target_y ( dst_pos.x , dst_pos.y , dst_pos.z )
else
dst_pos.y = find_overworld_target_y ( dst_pos.x , dst_pos.y , dst_pos.z )
end
if math.abs ( org_dst_y - dst_pos.y ) >= PORTAL_SEARCH_ALTITUDE / 2 then
portal_pos = portal_search ( dst_pos ,
{ x = dst_pos.x - PORTAL_SEARCH_HALF_CHUNK , y = math.floor ( dst_pos.y - PORTAL_SEARCH_ALTITUDE / 2 ) , z = dst_pos.z - PORTAL_SEARCH_HALF_CHUNK } ,
{ x = dst_pos.x + PORTAL_SEARCH_HALF_CHUNK , y = math.ceil ( dst_pos.y + PORTAL_SEARCH_ALTITUDE / 2 ) , z = dst_pos.z + PORTAL_SEARCH_HALF_CHUNK }
)
end
if portal_pos == false then
minetest.log ( " verbose " , " [mcl_portal] 2nd attempt: No portal in area " .. minetest.pos_to_string ( { x = dst_pos.x - PORTAL_SEARCH_HALF_CHUNK , y = math.floor ( dst_pos.y - PORTAL_SEARCH_ALTITUDE / 2 ) , z = dst_pos.z - PORTAL_SEARCH_HALF_CHUNK } ) .. " - " .. minetest.pos_to_string ( { x = dst_pos.x + PORTAL_SEARCH_HALF_CHUNK , y = math.ceil ( dst_pos.y + PORTAL_SEARCH_ALTITUDE / 2 ) , z = dst_pos.z + PORTAL_SEARCH_HALF_CHUNK } ) )
local width , height = 2 , 3
portal_pos = mcl_portals.build_nether_portal ( dst_pos , width , height )
end
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end
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local target_meta = minetest.get_meta ( portal_pos )
local p3 = minetest.string_to_pos ( target_meta : get_string ( " portal_frame1 " ) )
local p4 = minetest.string_to_pos ( target_meta : get_string ( " portal_frame2 " ) )
if p3 and p4 then
portal_pos = vector.divide ( vector.add ( p3 , p4 ) , 2.0 )
portal_pos.y = math.min ( p3.y , p4.y )
portal_pos = vector.round ( portal_pos )
local node = minetest.get_node ( portal_pos )
if node and node.name ~= " mcl_portals:portal " then
portal_pos = { x = p3.x , y = p3.y , z = p3.z }
if minetest.get_node ( portal_pos ) . name == " mcl_core:obsidian " then
-- Old-version portal:
if p4.z == p3.z then
portal_pos = { x = p3.x + 1 , y = p3.y + 1 , z = p3.z }
else
portal_pos = { x = p3.x , y = p3.y + 1 , z = p3.z + 1 }
end
end
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end
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end
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local time_str = tostring ( minetest.get_us_time ( ) )
local target = minetest.pos_to_string ( portal_pos )
update_target ( src_pos , target , time_str )
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end
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end
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local function nether_portal_get_target_position ( src_pos )
local _ , current_dimension = mcl_worlds.y_to_layer ( src_pos.y )
local x , y , z , y_min , y_max = 0 , 0 , 0 , 0 , 0
if current_dimension == " nether " then
x = math.floor ( nether_to_overworld ( src_pos.x ) + 0.5 )
z = math.floor ( nether_to_overworld ( src_pos.z ) + 0.5 )
y = math.floor ( ( math.min ( math.max ( src_pos.y , nether_ymin ) , nether_ymax ) - nether_ymin ) / nether_dy * overworld_dy + overworld_ymin + 0.5 )
y_min = overworld_ymin
y_max = overworld_ymax
else -- overworld:
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x = math.floor ( src_pos.x / OVERWORLD_TO_NETHER_SCALE + 0.5 )
z = math.floor ( src_pos.z / OVERWORLD_TO_NETHER_SCALE + 0.5 )
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y = math.floor ( ( math.min ( math.max ( src_pos.y , overworld_ymin ) , overworld_ymax ) - overworld_ymin ) / overworld_dy * nether_dy + nether_ymin + 0.5 )
y_min = nether_ymin
y_max = nether_ymax
end
return x , y , z , current_dimension , y_min , y_max
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end
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local function find_or_create_portal ( src_pos )
local x , y , z , cdim , y_min , y_max = nether_portal_get_target_position ( src_pos )
local pos1 = { x = x - PORTAL_SEARCH_HALF_CHUNK , y = math.max ( y_min , math.floor ( y - PORTAL_SEARCH_ALTITUDE / 2 ) ) , z = z - PORTAL_SEARCH_HALF_CHUNK }
local pos2 = { x = x + PORTAL_SEARCH_HALF_CHUNK , y = math.min ( y_max , math.ceil ( y + PORTAL_SEARCH_ALTITUDE / 2 ) ) , z = z + PORTAL_SEARCH_HALF_CHUNK }
if pos1.y == y_min then
pos2.y = math.min ( y_max , pos1.y + PORTAL_SEARCH_ALTITUDE )
else
if pos2.y == y_max then
pos1.y = math.max ( y_min , pos2.y - PORTAL_SEARCH_ALTITUDE )
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end
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end
minetest.emerge_area ( pos1 , pos2 , ecb_setup_target_portal , { srcx = src_pos.x , srcy = src_pos.y , srcz = src_pos.z , dstx = x , dsty = y , dstz = z , srcdim = cdim , ax1 = pos1.x , ay1 = pos1.y , az1 = pos1.z , ax2 = pos2.x , ay2 = pos2.y , az2 = pos2.z } )
end
local function emerge_target_area ( src_pos )
local x , y , z , cdim , y_min , y_max = nether_portal_get_target_position ( src_pos )
local pos1 = { x = x - PORTAL_SEARCH_HALF_CHUNK , y = math.max ( y_min + 2 , math.floor ( y - PORTAL_SEARCH_ALTITUDE / 2 ) ) , z = z - PORTAL_SEARCH_HALF_CHUNK }
local pos2 = { x = x + PORTAL_SEARCH_HALF_CHUNK , y = math.min ( y_max - 2 , math.ceil ( y + PORTAL_SEARCH_ALTITUDE / 2 ) ) , z = z + PORTAL_SEARCH_HALF_CHUNK }
minetest.emerge_area ( pos1 , pos2 )
pos1 = { x = x - 1 , y = y_min , z = z - 1 }
pos2 = { x = x + 1 , y = y_max , z = z + 1 }
minetest.emerge_area ( pos1 , pos2 )
end
local function available_for_nether_portal ( p )
local nn = minetest.get_node ( p ) . name
local obsidian = nn == " mcl_core:obsidian "
if nn ~= " air " and minetest.get_item_group ( nn , " fire " ) ~= 1 then
return false , obsidian
end
return true , obsidian
end
local function light_frame ( x1 , y1 , z1 , x2 , y2 , z2 , build_frame )
local build_frame = build_frame or false
local orientation = 0
if x1 == x2 then
orientation = 1
end
local disperse = 50
local pass = 1
while true do
local protection = false
for x = x1 - 1 + orientation , x2 + 1 - orientation do
for z = z1 - orientation , z2 + orientation do
for y = y1 - 1 , y2 + 1 do
local frame = ( x < x1 ) or ( x > x2 ) or ( y < y1 ) or ( y > y2 ) or ( z < z1 ) or ( z > z2 )
if frame then
if build_frame then
if pass == 1 then
if minetest.is_protected ( { x = x , y = y , z = z } , " " ) then
protection = true
local offset_x = math.random ( - disperse , disperse )
local offset_z = math.random ( - disperse , disperse )
disperse = disperse + math.random ( 25 , 177 )
if disperse > 5000 then
return nil
end
x1 , z1 = x1 + offset_x , z1 + offset_z
x2 , z2 = x2 + offset_x , z2 + offset_z
local _ , dimension = mcl_worlds.y_to_layer ( y1 )
local height = math.abs ( y2 - y1 )
y1 = ( y1 + y2 ) / 2
if dimension == " nether " then
y1 = find_nether_target_y ( math.min ( x1 , x2 ) , y1 , math.min ( z1 , z2 ) )
else
y1 = find_overworld_target_y ( math.min ( x1 , x2 ) , y1 , math.min ( z1 , z2 ) )
end
y2 = y1 + height
break
end
else
minetest.set_node ( { x = x , y = y , z = z } , { name = " mcl_core:obsidian " } )
end
end
else
if not build_frame or pass == 2 then
local node = minetest.get_node ( { x = x , y = y , z = z } )
minetest.set_node ( { x = x , y = y , z = z } , { name = " mcl_portals:portal " , param2 = orientation } )
end
end
if not frame and pass == 2 then
local meta = minetest.get_meta ( { x = x , y = y , z = z } )
-- Portal frame corners
meta : set_string ( " portal_frame1 " , minetest.pos_to_string ( { x = x1 , y = y1 , z = z1 } ) )
meta : set_string ( " portal_frame2 " , minetest.pos_to_string ( { x = x2 , y = y2 , z = z2 } ) )
-- Portal target coordinates
meta : set_string ( " portal_target " , " " )
-- Portal last teleportation time
meta : set_string ( " portal_time " , tostring ( 0 ) )
end
end
if protection then
break
end
end
if protection then
break
end
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end
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if build_frame == false or pass == 2 then
break
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end
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if build_frame and not protection and pass == 1 then
pass = 2
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end
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end
emerge_target_area ( { x = x1 , y = y1 , z = z1 } )
return { x = x1 , y = y1 , z = z1 }
end
--Build arrival portal
function mcl_portals . build_nether_portal ( pos , width , height , orientation )
local height = height or FRAME_SIZE_Y_MIN - 2
local width = width or FRAME_SIZE_X_MIN - 2
local orientation = orientation or math.random ( 0 , 1 )
if orientation == 0 then
minetest.load_area ( { x = pos.x - 3 , y = pos.y - 1 , z = pos.z - width * 2 } , { x = pos.x + width + 2 , y = pos.y + height + 2 , z = pos.z + width * 2 } )
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else
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minetest.load_area ( { x = pos.x - width * 2 , y = pos.y - 1 , z = pos.z - 3 } , { x = pos.x + width * 2 , y = pos.y + height + 2 , z = pos.z + width + 2 } )
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end
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pos = light_frame ( pos.x , pos.y , pos.z , pos.x + ( 1 - orientation ) * ( width - 1 ) , pos.y + height - 1 , pos.z + orientation * ( width - 1 ) , true )
-- Clear some space around:
for x = pos.x - math.random ( 2 + ( width - 2 ) * ( orientation ) , 5 + ( 2 * width - 5 ) * ( orientation ) ) , pos.x + width * ( 1 - orientation ) + math.random ( 2 + ( width - 2 ) * ( orientation ) , 4 + ( 2 * width - 4 ) * ( orientation ) ) do
for z = pos.z - math.random ( 2 + ( width - 2 ) * ( 1 - orientation ) , 5 + ( 2 * width - 5 ) * ( 1 - orientation ) ) , pos.z + width * ( orientation ) + math.random ( 2 + ( width - 2 ) * ( 1 - orientation ) , 4 + ( 2 * width - 4 ) * ( 1 - orientation ) ) do
for y = pos.y - 1 , pos.y + height + math.random ( 1 , 6 ) do
local nn = minetest.get_node ( { x = x , y = y , z = z } ) . name
if nn ~= " mcl_core:obsidian " and nn ~= " mcl_portals:portal " and minetest.registered_nodes [ nn ] . is_ground_content and not minetest.is_protected ( { x = x , y = y , z = z } , " " ) then
minetest.remove_node ( { x = x , y = y , z = z } )
end
end
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end
end
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-- Build obsidian platform:
for x = pos.x - orientation , pos.x + orientation + ( width - 1 ) * ( 1 - orientation ) , 1 + orientation do
for z = pos.z - 1 + orientation , pos.z + 1 - orientation + ( width - 1 ) * orientation , 2 - orientation do
local pp = { x = x , y = pos.y - 1 , z = z }
local nn = minetest.get_node ( pp ) . name
if not minetest.registered_nodes [ nn ] . is_ground_content and not minetest.is_protected ( pp , " " ) then
minetest.set_node ( pp , { name = " mcl_core:obsidian " } )
end
end
end
minetest.log ( " action " , " [mcl_portal] Destination Nether portal generated at " .. minetest.pos_to_string ( pos ) .. " ! " )
return pos
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end
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local function check_and_light_shape ( pos , orientation )
local stack = { { x = pos.x , y = pos.y , z = pos.z } }
local node_list = { }
local node_counter = 0
-- Search most low node from the left (pos1) and most right node from the top (pos2)
local pos1 = { x = pos.x , y = pos.y , z = pos.z }
local pos2 = { x = pos.x , y = pos.y , z = pos.z }
local wrong_portal_nodes_clean_up = function ( node_list )
for i = 1 , # node_list do
local meta = minetest.get_meta ( node_list [ i ] )
meta : set_string ( " portal_time " , " " )
end
return false
end
while # stack > 0 do
local i = # stack
local meta = minetest.get_meta ( stack [ i ] )
local target = meta : get_string ( " portal_time " )
if target and target == " -2 " then
stack [ i ] = nil -- Already checked, skip it
else
local good , obsidian = available_for_nether_portal ( stack [ i ] )
if obsidian then
stack [ i ] = nil
else
if ( not good ) or ( node_counter >= PORTAL_NODES_MAX ) then
return wrong_portal_nodes_clean_up ( node_list )
end
local x , y , z = stack [ i ] . x , stack [ i ] . y , stack [ i ] . z
meta : set_string ( " portal_time " , " -2 " )
node_counter = node_counter + 1
node_list [ node_counter ] = { x = x , y = y , z = z }
stack [ i ] . y = y - 1
stack [ i + 1 ] = { x = x , y = y + 1 , z = z }
if orientation == 0 then
stack [ i + 2 ] = { x = x - 1 , y = y , z = z }
stack [ i + 3 ] = { x = x + 1 , y = y , z = z }
else
stack [ i + 2 ] = { x = x , y = y , z = z - 1 }
stack [ i + 3 ] = { x = x , y = y , z = z + 1 }
end
if ( y < pos1.y ) or ( y == pos1.y and ( x < pos1.x or z < pos1.z ) ) then
pos1 = { x = x , y = y , z = z }
end
if ( x > pos2.x or z > pos2.z ) or ( x == pos2.x and z == pos2.z and y > pos2.y ) then
pos2 = { x = x , y = y , z = z }
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end
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end
end
end
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if node_counter < PORTAL_NODES_MIN then
return wrong_portal_nodes_clean_up ( node_list )
end
-- Limit rectangles width and height
if math.abs ( pos2.x - pos1.x + pos2.z - pos1.z ) + 3 > FRAME_SIZE_X_MAX or math.abs ( pos2.y - pos1.y ) + 3 > FRAME_SIZE_Y_MAX then
return wrong_portal_nodes_clean_up ( node_list )
end
for i = 1 , node_counter do
local node_pos = node_list [ i ]
local node = minetest.get_node ( node_pos )
minetest.set_node ( node_pos , { name = " mcl_portals:portal " , param2 = orientation } )
local meta = minetest.get_meta ( node_pos )
meta : set_string ( " portal_frame1 " , minetest.pos_to_string ( pos1 ) )
meta : set_string ( " portal_frame2 " , minetest.pos_to_string ( pos2 ) )
meta : set_string ( " portal_time " , tostring ( 0 ) )
meta : set_string ( " portal_target " , " " )
end
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return true
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end
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-- Attempts to light a Nether portal at pos
-- Pos can be any of the inner part.
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-- The frame MUST be filled only with air or any fire, which will be replaced with Nether portal blocks.
-- If no Nether portal can be lit, nothing happens.
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-- Returns number of portals created (0, 1 or 2)
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function mcl_portals . light_nether_portal ( pos )
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-- Only allow to make portals in Overworld and Nether
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local dim = mcl_worlds.pos_to_dimension ( pos )
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if dim ~= " overworld " and dim ~= " nether " then
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return false
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end
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local orientation = math.random ( 0 , 1 )
for orientation_iteration = 1 , 2 do
if check_and_light_shape ( pos , orientation ) then
return true
end
orientation = 1 - orientation
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end
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return false
end
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local function update_portal_time ( pos , time_str )
local stack = { { x = pos.x , y = pos.y , z = pos.z } }
while # stack > 0 do
local i = # stack
local meta = minetest.get_meta ( stack [ i ] )
if meta : get_string ( " portal_time " ) == time_str then
stack [ i ] = nil -- Already updated, skip it
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else
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local node = minetest.get_node ( stack [ i ] )
local portal = node.name == " mcl_portals:portal "
if not portal then
stack [ i ] = nil
else
local x , y , z = stack [ i ] . x , stack [ i ] . y , stack [ i ] . z
meta : set_string ( " portal_time " , time_str )
stack [ i ] . y = y - 1
stack [ i + 1 ] = { x = x , y = y + 1 , z = z }
if node.param2 == 0 then
stack [ i + 2 ] = { x = x - 1 , y = y , z = z }
stack [ i + 3 ] = { x = x + 1 , y = y , z = z }
else
stack [ i + 2 ] = { x = x , y = y , z = z - 1 }
stack [ i + 3 ] = { x = x , y = y , z = z + 1 }
end
end
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end
end
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end
local function prepare_target ( pos )
local meta , us_time = minetest.get_meta ( pos ) , minetest.get_us_time ( )
local portal_time = tonumber ( meta : get_string ( " portal_time " ) ) or 0
local delta_time_us = us_time - portal_time
local pos1 , pos2 = minetest.string_to_pos ( meta : get_string ( " portal_frame1 " ) ) , minetest.string_to_pos ( meta : get_string ( " portal_frame2 " ) )
if delta_time_us <= DESTINATION_EXPIRES then
-- Destination point must be still cached according to https://minecraft.gamepedia.com/Nether_portal
return update_portal_time ( pos , tostring ( us_time ) )
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end
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-- No cached destination point
find_or_create_portal ( pos )
end
-- Teleportation cooloff for some seconds, to prevent back-and-forth teleportation
local function stop_teleport_cooloff ( o )
mcl_portals.nether_portal_cooloff [ o ] = false
touch_chatter_prevention [ o ] = nil
end
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local function teleport_cooloff ( obj )
if obj : is_player ( ) then
minetest.after ( TELEPORT_COOLOFF , stop_teleport_cooloff , obj )
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else
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minetest.after ( MOB_TELEPORT_COOLOFF , stop_teleport_cooloff , obj )
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end
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end
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-- Teleport function
local function teleport_no_delay ( obj , pos )
local is_player = obj : is_player ( )
if ( not obj : get_luaentity ( ) ) and ( not is_player ) then
return
end
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local objpos = obj : get_pos ( )
if objpos == nil then
return
end
if mcl_portals.nether_portal_cooloff [ obj ] then
return
end
-- If player stands, player is at ca. something+0.5
-- which might cause precision problems, so we used ceil.
objpos.y = math.ceil ( objpos.y )
if minetest.get_node ( objpos ) . name ~= " mcl_portals:portal " then
return
end
local meta = minetest.get_meta ( pos )
local delta_time = minetest.get_us_time ( ) - ( tonumber ( meta : get_string ( " portal_time " ) ) or 0 )
local target = minetest.string_to_pos ( meta : get_string ( " portal_target " ) )
if delta_time > DESTINATION_EXPIRES or target == nil then
-- Area not ready yet - retry after a second
return minetest.after ( 1 , teleport_no_delay , obj , pos )
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end
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-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
teleport_cooloff ( obj )
mcl_portals.nether_portal_cooloff [ obj ] = true
-- Teleport
obj : set_pos ( target )
if is_player then
mcl_worlds.dimension_change ( obj , mcl_worlds.pos_to_dimension ( target ) )
minetest.sound_play ( " mcl_portals_teleport " , { pos = target , gain = 0.5 , max_hear_distance = 16 } , true )
local name = obj : get_player_name ( )
minetest.log ( " action " , " [mcl_portal] " .. name .. " teleported to Nether portal at " .. minetest.pos_to_string ( target ) .. " . " )
end
end
local function prevent_portal_chatter ( obj )
local time_us = minetest.get_us_time ( )
local chatter = touch_chatter_prevention [ obj ] or 0
touch_chatter_prevention [ obj ] = time_us
minetest.after ( TOUCH_CHATTER_TIME , function ( o )
if not o or not touch_chatter_prevention [ o ] then
return
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end
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if minetest.get_us_time ( ) - touch_chatter_prevention [ o ] >= TOUCH_CHATTER_TIME_US then
touch_chatter_prevention [ o ] = nil
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end
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end , obj )
return time_us - chatter > TOUCH_CHATTER_TIME_US
end
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local function animation ( player , playername )
local chatter = touch_chatter_prevention [ player ] or 0
if mcl_portals.nether_portal_cooloff [ player ] or minetest.get_us_time ( ) - chatter < TOUCH_CHATTER_TIME_US then
local pos = player : get_pos ( )
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if not pos then
return
end
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minetest.add_particlespawner ( {
amount = 1 ,
minpos = { x = pos.x - 0.1 , y = pos.y + 1.4 , z = pos.z - 0.1 } ,
maxpos = { x = pos.x + 0.1 , y = pos.y + 1.6 , z = pos.z + 0.1 } ,
minvel = 0 ,
maxvel = 0 ,
minacc = 0 ,
maxacc = 0 ,
minexptime = 0.1 ,
maxexptime = 0.2 ,
minsize = 5 ,
maxsize = 15 ,
collisiondetection = false ,
texture = " mcl_particles_nether_portal_t.png " ,
playername = playername ,
} )
minetest.after ( 0.3 , animation , player , playername )
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end
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end
local function teleport ( obj , portal_pos )
local name = " "
if obj : is_player ( ) then
name = obj : get_player_name ( )
animation ( obj , name )
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end
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-- Call prepare_target() first because it might take a long
prepare_target ( portal_pos )
-- Prevent quick back-and-forth teleportation
if not mcl_portals.nether_portal_cooloff [ obj ] then
local creative_enabled = minetest.is_creative_enabled ( name )
if creative_enabled then
return teleport_no_delay ( obj , portal_pos )
end
minetest.after ( TELEPORT_DELAY , teleport_no_delay , obj , portal_pos )
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end
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end
minetest.register_abm ( {
label = " Nether portal teleportation and particles " ,
nodenames = { " mcl_portals:portal " } ,
interval = 1 ,
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chance = 1 ,
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action = function ( pos , node )
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local o = node.param2 -- orientation
local d = math.random ( 0 , 1 ) -- direction
local time = math.random ( ) * 1.9 + 0.5
local velocity , acceleration
if o == 1 then
velocity = { x = math.random ( ) * 0.7 + 0.3 , y = math.random ( ) - 0.5 , z = math.random ( ) - 0.5 }
acceleration = { x = math.random ( ) * 1.1 + 0.3 , y = math.random ( ) - 0.5 , z = math.random ( ) - 0.5 }
else
velocity = { x = math.random ( ) - 0.5 , y = math.random ( ) - 0.5 , z = math.random ( ) * 0.7 + 0.3 }
acceleration = { x = math.random ( ) - 0.5 , y = math.random ( ) - 0.5 , z = math.random ( ) * 1.1 + 0.3 }
end
local distance = vector.add ( vector.multiply ( velocity , time ) , vector.multiply ( acceleration , time * time / 2 ) )
if d == 1 then
if o == 1 then
distance.x = - distance.x
velocity.x = - velocity.x
acceleration.x = - acceleration.x
else
distance.z = - distance.z
velocity.z = - velocity.z
acceleration.z = - acceleration.z
end
end
distance = vector.subtract ( pos , distance )
for _ , obj in ipairs ( minetest.get_objects_inside_radius ( pos , 15 ) ) do
if obj : is_player ( ) then
minetest.add_particlespawner ( {
amount = node_particles_allowed_level + 1 ,
minpos = distance ,
maxpos = distance ,
minvel = velocity ,
maxvel = velocity ,
minacc = acceleration ,
maxacc = acceleration ,
minexptime = time ,
maxexptime = time ,
minsize = 0.3 ,
maxsize = 1.8 ,
collisiondetection = false ,
texture = " mcl_particles_nether_portal.png " ,
playername = obj : get_player_name ( ) ,
} )
end
end
for _ , obj in ipairs ( minetest.get_objects_inside_radius ( pos , 1 ) ) do --maikerumine added for objects to travel
local lua_entity = obj : get_luaentity ( ) --maikerumine added for objects to travel
if ( obj : is_player ( ) or lua_entity ) and prevent_portal_chatter ( obj ) then
teleport ( obj , pos )
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end
end
end ,
} )
--[[ ITEM OVERRIDES ]]
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local longdesc = minetest.registered_nodes [ " mcl_core:obsidian " ] . _doc_items_longdesc
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longdesc = longdesc .. " \n " .. S ( " Obsidian is also used as the frame of Nether portals. " )
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local usagehelp = S ( " To open a Nether portal, place an upright frame of obsidian with a width of at least 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, light a fire in the obsidian frame. Nether portals only work in the Overworld and the Nether. " )
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minetest.override_item ( " mcl_core:obsidian " , {
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_doc_items_longdesc = longdesc ,
_doc_items_usagehelp = usagehelp ,
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on_destruct = destroy_nether_portal ,
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_on_ignite = function ( user , pointed_thing )
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local x , y , z = pointed_thing.under . x , pointed_thing.under . y , pointed_thing.under . z
-- Check empty spaces around obsidian and light all frames found:
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local portals_placed =
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mcl_portals.light_nether_portal ( { x = x - 1 , y = y , z = z } ) or mcl_portals.light_nether_portal ( { x = x + 1 , y = y , z = z } ) or
mcl_portals.light_nether_portal ( { x = x , y = y - 1 , z = z } ) or mcl_portals.light_nether_portal ( { x = x , y = y + 1 , z = z } ) or
mcl_portals.light_nether_portal ( { x = x , y = y , z = z - 1 } ) or mcl_portals.light_nether_portal ( { x = x , y = y , z = z + 1 } )
if portals_placed then
minetest.log ( " action " , " [mcl_portal] Nether portal activated at " .. minetest.pos_to_string ( { x = x , y = y , z = z } ) .. " . " )
if minetest.get_modpath ( " doc " ) then
doc.mark_entry_as_revealed ( user : get_player_name ( ) , " nodes " , " mcl_portals:portal " )
-- Achievement for finishing a Nether portal TO the Nether
local dim = mcl_worlds.pos_to_dimension ( { x = x , y = y , z = z } )
if minetest.get_modpath ( " awards " ) and dim ~= " nether " and user : is_player ( ) then
awards.unlock ( user : get_player_name ( ) , " mcl:buildNetherPortal " )
end
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end
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return true
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else
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return false
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end
end ,
} )