MineClone2/mods/ENTITIES/mobs_mc/ocelot.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### OCELOT AND CAT
--###################
local pr = PseudoRandom(os.time()*12)
local default_walk_chance = 70
-- Returns true if the item is food (taming) for the cat/ocelot
local is_food = function(itemstring)
for f=1, #mobs_mc.follow.ocelot do
if itemstring == mobs_mc.follow.ocelot[f] then
return true
elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
return true
end
end
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return false
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end
-- Ocelot
local ocelot = {
type = "animal",
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spawn_class = "passive",
can_despawn = true,
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hp_min = 10,
hp_max = 10,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
visual = "mesh",
mesh = "mobs_mc_cat.b3d",
textures = {"mobs_mc_cat_ocelot.png"},
visual_size = {x=2.0, y=2.0},
makes_footstep_sound = true,
walk_chance = default_walk_chance,
walk_velocity = 1,
run_velocity = 3,
follow_velocity = 1,
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floats = 1,
runaway = true,
fall_damage = 0,
fear_height = 4,
sounds = {
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damage = "mobs_mc_ocelot_hurt",
death = "mobs_mc_ocelot_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
},
animation = {
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speed_normal = 25,
run_speed = 50,
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stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
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},
follow = mobs_mc.follow.ocelot,
view_range = 12,
passive = true,
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attack_type = "dogfight",
pathfinding = 1,
damage = 2,
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reach = 1,
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attack_animals = true,
specific_attack = { "mobs_mc:chicken" },
on_rightclick = function(self, clicker)
if self.child then return end
-- Try to tame ocelot (mobs:feed_tame is intentionally NOT used)
local item = clicker:get_wielded_item()
if is_food(item:get_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
clicker:set_wielded_item(item)
end
-- 1/3 chance of getting tamed
if pr:next(1, 3) == 1 then
local yaw = self.object:get_yaw()
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local cat = minetest.add_entity(self.object:get_pos(), "mobs_mc:cat")
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cat:set_yaw(yaw)
local ent = cat:get_luaentity()
ent.owner = clicker:get_player_name()
ent.tamed = true
self.object:remove()
return
end
end
end,
}
mobs:register_mob("mobs_mc:ocelot", ocelot)
-- Cat
local cat = table.copy(ocelot)
cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
cat.can_despawn = false
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cat.owner = ""
cat.order = "roam" -- "sit" or "roam"
cat.owner_loyal = true
cat.tamed = true
cat.runaway = false
cat.follow_velocity = 2.4
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-- Automatically teleport cat to owner
cat.do_custom = mobs_mc.make_owner_teleport_function(12)
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cat.sounds = {
random = "mobs_mc_cat_idle",
damage = "mobs_mc_cat_hiss",
death = "mobs_mc_ocelot_hurt",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
}
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cat.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, false) then return end
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
if mobs:protect(self, clicker) then return end
if self.child then return end
-- Toggle sitting order
if not self.owner or self.owner == "" then
-- Huh? This cat has no owner? Let's fix this! This should never happen.
self.owner = clicker:get_player_name()
end
if not self.order or self.order == "" or self.order == "sit" then
self.order = "roam"
self.walk_chance = default_walk_chance
self.jump = true
else
-- “Sit!”
-- TODO: Add sitting model
self.order = "sit"
self.walk_chance = 0
self.jump = false
end
end
mobs:register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000
-- Spawn ocelot
mobs:spawn({
name = "mobs_mc:ocelot",
nodes = mobs_mc.spawn.jungle,
neighbors = {"air"},
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light_max = minetest.LIGHT_MAX+1,
light_min = 0,
chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
active_object_count = 12,
min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
max_height = mobs_mc.spawn_height.overworld_max,
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on_spawn = function(self, pos)
--[[ Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
-- 1/7 chance to spawn 2 ocelot kittens
if pr:next(1,7) == 1 then
-- Turn object into a child
local make_child = function(object)
local ent = object:get_luaentity()
object:set_properties({
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
collisionbox = {
ent.base_colbox[1]/2,
ent.base_colbox[2]/2,
ent.base_colbox[3]/2,
ent.base_colbox[4]/2,
ent.base_colbox[5]/2,
ent.base_colbox[6]/2,
}
})
ent.child = true
end
-- Possible spawn offsets, two of these will get selected
local k = 0.7
local offsets = {
{ x=k, y=0, z=0 },
{ x=-k, y=0, z=0 },
{ x=0, y=0, z=k },
{ x=0, y=0, z=-k },
{ x=k, y=0, z=k },
{ x=k, y=0, z=-k },
{ x=-k, y=0, z=k },
{ x=-k, y=0, z=-k },
}
for i=1, 2 do
local o = pr:next(1, #offsets)
local offset = offsets[o]
local child_pos = vector.add(pos, offsets[o])
table.remove(offsets, o)
make_child(minetest.add_entity(child_pos, "mobs_mc:ocelot"))
end
end
end,
})
-- spawn eggs
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)