2017-07-05 04:15:46 +03:00
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### SKELETON
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--###################
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local skeleton = {
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type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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pathfinding = 1,
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group_attack = true,
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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textures = {
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{"mobs_mc_skeleton.png^mobs_mc_skeleton_bow.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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random = "skeleton1",
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death = "skeletondeath",
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damage = "skeletonhurt1",
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distance = 16,
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},
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 2,
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2017-07-26 01:26:18 +03:00
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reach = 2,
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2017-07-05 04:15:46 +03:00
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drops = {
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{name = mobs_mc.items.arrow,
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chance = 1,
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min = 0,
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max = 2,},
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{name = mobs_mc.items.bow,
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chance = 11,
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min = 1,
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max = 1,},
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{name = mobs_mc.items.bone,
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chance = 1,
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min = 0,
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max = 2,},
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2017-07-06 01:43:34 +03:00
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = mobs_mc.items.head_skeleton,
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chance = 200, -- 0.5% chance
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min = 1,
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2017-07-05 04:15:46 +03:00
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max = 1,},
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},
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animation = {
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stand_start = 0,
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stand_end = 40,
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2017-07-26 01:26:18 +03:00
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stand_speed = 5,
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2017-07-05 04:15:46 +03:00
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walk_start = 40,
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walk_end = 60,
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2017-07-26 18:04:34 +03:00
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walk_speed = 15,
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run_start = 40,
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run_end = 60,
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run_speed = 30,
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2017-07-05 04:15:46 +03:00
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shoot_start = 70,
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shoot_end = 90,
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punch_start = 70,
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punch_end = 90,
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2017-08-06 15:09:25 +03:00
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-- TODO: Implement and fix death animation
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2017-07-29 14:40:43 +03:00
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--die_start = 120,
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--die_end = 130,
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--die_loop = false,
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2017-07-05 04:15:46 +03:00
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},
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water_damage = 1,
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lava_damage = 4,
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light_damage = 1,
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view_range = 16,
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fear_height = 4,
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attack_type = "dogshoot",
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arrow = "mobs_mc:arrow_entity",
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shoot_interval = 2.5,
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shoot_offset = 1,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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blood_amount = 0,
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}
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mobs:register_mob("mobs_mc:skeleton", skeleton)
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--###################
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--################### STRAY
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--###################
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local stray = table.copy(skeleton)
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stray.mesh = "mobs_mc_stray.b3d"
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stray.textures = {
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{"mobs_mc_stray.png"},
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}
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-- TODO: different sound (w/ echo)
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-- TODO: stray's arrow inflicts slowness status
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table.insert(stray.drops, {
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-- Chance to drop additional arrow.
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-- TODO: Should be tipped arrow of slowness
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name = mobs_mc.items.arrow,
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chance = 2,
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min = 1,
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max = 1,
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})
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mobs:register_mob("mobs_mc:stray", stray)
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-- compatibility
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mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")
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--spawn
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2017-07-06 04:47:51 +03:00
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mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid,{"air"}, 0, 7, 20, 17000, 2, -110, 31000)
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2017-07-05 04:15:46 +03:00
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-- TODO: Spawn directly under the sky
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2017-07-06 04:47:51 +03:00
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mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, -110, 31000)
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2017-07-05 04:15:46 +03:00
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-- spawn eggs
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mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
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mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Skeleton loaded")
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end
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