MineClone2/mods/ITEMS/mcl_fishing/init.lua

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local S = minetest.get_translator("mcl_fishing")
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local go_fishing = function(itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
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if string.find(node.name, "mcl_core:water") then
local itemname
local itemcount = 1
local itemwear = 0
-- FIXME: Maybe use a better seeding
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
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if r <= 85 then
-- Fish
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
}, pr)
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elseif r <= 95 then
-- Junk
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_core:bowl", weight = 10 },
{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:leather", weight = 10 },
{ itemstring = "3d_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_core:stick", weight = 5 },
{ itemstring = "mcl_mobitems:string", weight = 5 },
{ itemstring = "mcl_potions:potion_water", weight = 10 },
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
}, pr)
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else
-- Treasure
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
-- TODO: Enchanted Book
{ itemstring = "mcl_books:book" },
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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{ itemstring = "mcl_mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
}, pr)
end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
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end
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local inv = user:get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if not minetest.settings:get_bool("creative_mode") then
local idef = itemstack:get_definition()
itemstack:add_wear(65535/65) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=pointed_thing.above, gain=0.5})
end
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end
return itemstack
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end
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end
return nil
end
-- Fishing Rod
minetest.register_tool("mcl_fishing:fishing_rod", {
description = S("Fishing Rod"),
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
_doc_items_usagehelp = S("Rightclick a water source to try to go fishing. Who knows what you're going to catch?"),
-- This item is incomplete, hide it from creative inventory
groups = { tool=1, not_in_creative_inventory=1 },
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inventory_image = "mcl_fishing_fishing_rod.png",
stack_max = 1,
liquids_pointable = true,
on_place = go_fishing,
sound = { breaks = "default_tool_breaks" },
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})
--[[
Temporarily removed from crafting as the fishing rod is massively overpowered atm.
TODO: Re-enable crafting when fishing rod has been improved.
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minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {
{'','','mcl_core:stick'},
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{'','mcl_core:stick','mcl_mobitems:string'},
{'mcl_core:stick','','mcl_mobitems:string'},
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}
})
minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {
{'mcl_core:stick', '', ''},
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{'mcl_mobitems:string', 'mcl_core:stick', ''},
{'mcl_mobitems:string','','mcl_core:stick'},
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}
})
]]
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minetest.register_craft({
type = "fuel",
recipe = "mcl_fishing:fishing_rod",
burntime = 15,
})
-- Fish
minetest.register_craftitem("mcl_fishing:fish_raw", {
description = S("Raw Fish"),
_doc_items_longdesc = S("Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value."),
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inventory_image = "mcl_fishing_fish_raw.png",
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on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
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stack_max = 64,
groups = { food=2, eatable = 2 },
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_mcl_saturation = 0.4,
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})
minetest.register_craftitem("mcl_fishing:fish_cooked", {
description = S("Cooked Fish"),
_doc_items_longdesc = S("Mmh, fish! This is a healthy food item."),
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inventory_image = "mcl_fishing_fish_cooked.png",
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on_place = minetest.item_eat(5),
on_secondary_use = minetest.item_eat(5),
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stack_max = 64,
groups = { food=2, eatable=5 },
_mcl_saturation = 6,
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})
minetest.register_craft({
type = "cooking",
output = "mcl_fishing:fish_cooked",
recipe = "mcl_fishing:fish_raw",
cooktime = 10,
})
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-- Salmon
minetest.register_craftitem("mcl_fishing:salmon_raw", {
description = S("Raw Salmon"),
_doc_items_longdesc = S("Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value."),
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inventory_image = "mcl_fishing_salmon_raw.png",
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on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
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stack_max = 64,
groups = { food=2, eatable = 2 },
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_mcl_saturation = 0.4,
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})
minetest.register_craftitem("mcl_fishing:salmon_cooked", {
description = S("Cooked Salmon"),
_doc_items_longdesc = S("This is a healthy food item which can be eaten."),
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inventory_image = "mcl_fishing_salmon_cooked.png",
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on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
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stack_max = 64,
groups = { food=2, eatable=6 },
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_mcl_saturation = 9.6,
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})
minetest.register_craft({
type = "cooking",
output = "mcl_fishing:salmon_cooked",
recipe = "mcl_fishing:salmon_raw",
cooktime = 10,
})
-- Clownfish
minetest.register_craftitem("mcl_fishing:clownfish_raw", {
description = S("Clownfish"),
_doc_items_longdesc = S("Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely."),
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inventory_image = "mcl_fishing_clownfish_raw.png",
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on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
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stack_max = 64,
groups = { food=2, eatable = 1 },
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_mcl_saturation = 0.2,
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})
-- Pufferfish
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-- TODO: Add real status effect
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minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
description = S("Pufferfish"),
_doc_items_longdesc = S("Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger)."),
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inventory_image = "mcl_fishing_pufferfish_raw.png",
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on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
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stack_max = 64,
groups = { food=2, eatable=1 },
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_mcl_saturation = 0.2,
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})