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local brewhelp = " Put this item in an item frame for decoration. It's useless otherwise. "
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minetest.register_craftitem ( " mcl_potions:fermented_spider_eye " , {
description = " Fermented Spider Eye " ,
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_doc_items_longdesc = brewhelp ,
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wield_image = " mcl_potions_spider_eye_fermented.png " ,
inventory_image = " mcl_potions_spider_eye_fermented.png " ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , not_in_creative_inventory = 1 , not_in_craft_guide = 1 } ,
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stack_max = 64 ,
} )
minetest.register_craft ( {
type = " shapeless " ,
output = " mcl_potions:fermented_spider_eye " ,
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recipe = { " mcl_mushrooms:mushroom_brown " , " mcl_core:sugar " , " mcl_mobitems:spider_eye " } ,
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} )
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minetest.register_craftitem ( " mcl_potions:glass_bottle " , {
description = " Glass Bottle " ,
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_doc_items_longdesc = " A glass bottle is used as a container for liquids and can be used to collect water directly. " ,
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_doc_items_usagehelp = " To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water). " ,
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inventory_image = " mcl_potions_potion_bottle_empty.png " ,
wield_image = " mcl_potions_potion_bottle_empty.png " ,
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groups = { brewitem = 1 } ,
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liquids_pointable = true ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
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-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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-- Try to fill glass bottle with water
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local get_water = false
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local river_water = false
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if not def then
-- Unknown node: no-op
elseif def.groups and def.groups . water and def.liquidtype == " source " then
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-- Water source
get_water = true
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river_water = node.name == " mclx_core:river_water_source "
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-- Or reduce water level of cauldron by 1
elseif node.name == " mcl_cauldrons:cauldron_3 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2 " } )
elseif node.name == " mcl_cauldrons:cauldron_2 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1 " } )
elseif node.name == " mcl_cauldrons:cauldron_1 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
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elseif node.name == " mcl_cauldrons:cauldron_3r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2r " } )
elseif node.name == " mcl_cauldrons:cauldron_2r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1r " } )
elseif node.name == " mcl_cauldrons:cauldron_1r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
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end
if get_water then
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-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
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local water_bottle
if river_water then
water_bottle = ItemStack ( " mcl_potions:potion_river_water " )
else
water_bottle = ItemStack ( " mcl_potions:potion_water " )
end
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minetest.sound_play ( " mcl_potions_bottle_fill " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } )
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if itemstack : get_count ( ) == 1 then
return water_bottle
else
local inv = placer : get_inventory ( )
if inv : room_for_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
else
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minetest.add_item ( placer : get_pos ( ) , water_bottle )
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end
itemstack : take_item ( )
end
end
end
return itemstack
end ,
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} )
minetest.register_craft ( {
output = " mcl_potions:glass_bottle 3 " ,
recipe = {
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{ " mcl_core:glass " , " " , " mcl_core:glass " } ,
{ " " , " mcl_core:glass " , " " }
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}
} )
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-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
local potion_image = function ( colorstring , opacity )
if not opacity then
opacity = 127
end
return " mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize: " .. colorstring .. " : " .. tostring ( opacity ) .. " ) "
end
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-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
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local cauldron_levels = {
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-- start = { add water, add river water }
{ " " , " _1 " , " _1r " } ,
{ " _1 " , " _2 " , " _2 " } ,
{ " _2 " , " _3 " , " _3 " } ,
{ " _1r " , " _2r " , " _2r " } ,
{ " _2r " , " _3r " , " _3r " } ,
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}
local fill_cauldron = function ( cauldron , water_type )
local base = " mcl_cauldrons:cauldron "
for i = 1 , # cauldron_levels do
if cauldron == base .. cauldron_levels [ i ] [ 1 ] then
if water_type == " mclx_core:river_water_source " then
return base .. cauldron_levels [ i ] [ 3 ]
else
return base .. cauldron_levels [ i ] [ 2 ]
end
end
end
end
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-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
minetest.register_craftitem ( " mcl_potions:potion_water " , {
description = " Water Bottle " ,
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_doc_items_longdesc = " Water bottles can be used to fill cauldrons. Drinking water has no effect. " ,
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_doc_items_usagehelp = " Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron. " ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 } ,
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on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local cauldron = fill_cauldron ( node.name , " mcl_core:water_source " )
if cauldron then
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-- Increase water level of cauldron by 1
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minetest.set_node ( pointed_thing.under , { name = cauldron } )
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minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } )
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return " mcl_potions:glass_bottle "
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end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
minetest.register_craftitem ( " mcl_potions:potion_river_water " , {
description = " River Water Bottle " ,
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_doc_items_longdesc = " River water bottles can be used to fill cauldrons. Drinking it has no effect. " ,
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_doc_items_usagehelp = " Rightclick to drink. Rightclick a cauldron to pour the river water into the cauldron. " ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0044FF " ) ,
wield_image = potion_image ( " #0044FF " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 } ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
local cauldron = fill_cauldron ( node.name , " mclx_core:river_water_source " )
if cauldron then
-- Increase water level of cauldron by 1
minetest.set_node ( pointed_thing.under , { name = cauldron } )
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minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } )
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return " mcl_potions:glass_bottle "
end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end ,
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on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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local how_to_drink = " To drink it, wield it, then rightclick. "
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minetest.register_craftitem ( " mcl_potions:potion_awkward " , {
description = " Awkward Potion " ,
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_doc_items_longdesc = " This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect. " ,
_doc_items_usagehelp = how_to_drink ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , not_in_creative_inventory = 1 } ,
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on_place = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
minetest.register_craftitem ( " mcl_potions:potion_mundane " , {
description = " Mundane Potion " ,
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_doc_items_longdesc = " This potion has a clean taste and is used for brewing more potions. Drinking it has no effect. " ,
_doc_items_usagehelp = how_to_drink ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , not_in_creative_inventory = 1 } ,
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on_place = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
minetest.register_craftitem ( " mcl_potions:potion_thick " , {
description = " Thick Potion " ,
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_doc_items_longdesc = " This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect. " ,
_doc_items_usagehelp = how_to_drink ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , not_in_creative_inventory = 1 } ,
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on_place = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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minetest.register_craftitem ( " mcl_potions:speckled_melon " , {
description = " Glistering Melon " ,
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_doc_items_longdesc = " This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else. " ,
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stack_max = 64 ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , not_in_creative_inventory = 1 , not_in_craft_guide = 1 } ,
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inventory_image = " mcl_potions_melon_speckled.png " ,
} )
minetest.register_craft ( {
output = " mcl_potions:speckled_melon " ,
recipe = {
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{ ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' } ,
{ ' mcl_core:gold_nugget ' , ' mcl_farming:melon_item ' , ' mcl_core:gold_nugget ' } ,
{ ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' } ,
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}
} )
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minetest.register_craftitem ( " mcl_potions:dragon_breath " , {
description = " Dragon's Breath " ,
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_doc_items_longdesc = brewhelp ,
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wield_image = " mcl_potions_dragon_breath.png " ,
inventory_image = " mcl_potions_dragon_breath.png " ,
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-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1 , not_in_creative_inventory = 1 } ,
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stack_max = 64 ,
} )