MineClone2/mods/ENTITIES/mobs_mc/cow.lua

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:cow", {
type = "animal",
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hp_min = 10,
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hp_max = 10,
collisionbox = {-0.6, -0.01, -0.6, 0.6, 1.8, 0.6},
visual = "mesh",
mesh = "mobs_mc_cow.x",
textures = {
{"mobs_mc_cow.png"}
},
makes_footstep_sound = true,
walk_velocity = 1,
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armor = 100,
drops = {
{name = "mcl_mobitems:beef",
chance = 1,
min = 1,
max = 3,},
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{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
sounds = {
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random = "mobs_cow",
death = "Cowhurt1",
damage = "Cowhurt1",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
--[[
follow = "farming:wheat",
view_range = 5,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "bucket:bucket_empty" and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
-- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name="mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
end
end,
]]
--from mobs_animals
follow = "mcl_farming:wheat_item",
view_range = 7,
replace_rate = 10,
replace_what = {"mcl_core:tallgrass",},
replace_with = "air",
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Cow already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
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if inv:room_for_item("main", {name = "mcl_mobitems:milk_bucket"}) then
clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
end
self.gotten = true -- milked
return
end
end,
})
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mobs:register_spawn("mobs_mc:cow", {"group:solid"}, 20, 9, 7000, 1, 31000)
-- compatibility
mobs:alias_mob("mobs:cow", "mobs_mc:cow")
-- spawn egg
mobs:register_egg("mobs_mc:cow", "Spawn Cow", "spawn_egg_cow.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Cow loaded")
end