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local S = minetest.get_translator ( " mcl_doc " )
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-- Disable built-in factoids; it is planned to add custom ones as replacements
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doc.sub . items.disable_core_factoid ( " node_mining " )
doc.sub . items.disable_core_factoid ( " tool_capabilities " )
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-- Help button callback
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
if fields.__mcl_doc then
doc.show_doc ( player : get_player_name ( ) )
end
end )
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-- doc_items factoids
-- dig_by_water
doc.sub . items.register_factoid ( " nodes " , " drop_destroy " , function ( itemstring , def )
if def.groups . dig_by_water then
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return S ( " Water can flow into this block and cause it to drop as an item. " )
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end
return " "
end )
-- usable by hoes
doc.sub . items.register_factoid ( " nodes " , " groups " , function ( itemstring , def )
if def.groups . cultivatable == 2 then
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return S ( " This block can be turned into dirt with a hoe. " )
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elseif def.groups . cultivatable == 2 then
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return S ( " This block can be turned into farmland with a hoe. " )
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end
return " "
end )
-- soil
doc.sub . items.register_factoid ( " nodes " , " groups " , function ( itemstring , def )
local datastring = " "
if def.groups . soil_sapling == 2 then
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datastring = datastring .. S ( " This block acts as a soil for all saplings. " ) .. " \n "
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elseif def.groups . soil_sapling == 1 then
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datastring = datastring .. S ( " This block acts as a soil for some saplings. " ) .. " \n "
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end
if def.groups . soil_sugarcane then
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datastring = datastring .. S ( " Sugar canes will grow on this block. " ) .. " \n "
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end
if def.groups . soil_nether_wart then
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datastring = datastring .. S ( " Nether wart will grow on this block. " ) .. " \n "
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end
return datastring
end )
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doc.sub . items.register_factoid ( " nodes " , " groups " , function ( itemstring , def )
local formstring = " "
if def.groups . leafdecay ~= nil then
if def.drop ~= " " and def.drop ~= nil and def.drop ~= itemstring then
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formstring = S ( " This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player. " , def.groups . leafdecay )
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else
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formstring = S ( " This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player. " , def.groups . leafdecay )
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end
end
return formstring
end )
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-- nodes which have flower placement rules
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doc.sub . items.register_factoid ( " nodes " , " groups " , function ( itemstring , def )
local datastring = " "
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if def.groups . place_flowerlike == 1 then
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return S ( " This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher. " )
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elseif def.groups . place_flowerlike == 2 then
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return S ( " This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher. " )
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end
return " "
end )
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-- flammable
doc.sub . items.register_factoid ( " nodes " , " groups " , function ( itemstring , def )
if def.groups . flammable then
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return S ( " This block is flammable. " )
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end
return " "
end )
-- destroys_items
doc.sub . items.register_factoid ( " nodes " , " groups " , function ( itemstring , def )
if def.groups . destroys_items then
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return S ( " This block destroys any item it touches. " )
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end
return " "
end )
-- Comestibles
doc.sub . items.register_factoid ( nil , " use " , function ( itemstring , def )
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local s = " "
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if def.groups . eatable and not def._doc_items_usagehelp then
if def.groups . food == 2 then
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s = s .. S ( " To eat it, wield it, then rightclick. " )
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if def.groups . can_eat_when_full == 1 then
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s = s .. " \n " .. S ( " You can eat this even when your hunger bar is full. " )
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else
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s = s .. " \n " .. S ( " You cannot eat this when your hunger bar is full. " )
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end
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elseif def.groups . food == 3 then
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s = s .. S ( " To drink it, wield it, then rightclick. " )
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if def.groups . can_eat_when_full ~= 1 then
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s = s .. " \n " .. S ( " You cannot drink this when your hunger bar is full. " )
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end
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else
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s = s .. S ( " To consume it, wield it, then rightclick. " )
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if def.groups . can_eat_when_full ~= 1 then
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s = s .. " \n " .. S ( " You cannot consume this when your hunger bar is full. " )
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end
end
if def.groups . no_eat_delay ~= 1 then
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s = s .. " \n " .. S ( " You have to wait for about 2 seconds before you can eat or drink again. " )
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end
end
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return s
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end )
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doc.sub . items.register_factoid ( nil , " groups " , function ( itemstring , def )
local s = " "
if def.groups . eatable and def.groups . eatable > 0 then
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s = s .. S ( " Hunger points restored: @1 " , def.groups . eatable )
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end
if def._mcl_saturation and def._mcl_saturation > 0 then
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s = s .. " \n " .. S ( " Saturation points restored: @1%.1f " , string.format ( " %.1f " , def._mcl_saturation ) )
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end
return s
end )
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-- TODO: Move this info to the crafting guide
doc.sub . items.register_factoid ( nil , " groups " , function ( itemstring , def )
if def._repair_material then
local mdef = minetest.registered_items [ def._repair_material ]
local desc
if mdef and mdef.description and mdef.description ~= " " then
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return S ( " This item can be repaired at an anvil with: @1. " , mdef.description )
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elseif def._repair_material == " group:wood " then
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return S ( " This item can be repaired at an anvil with any wooden planks. " )
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elseif string.sub ( def._repair_material , 1 , 6 ) == " group: " then
local group = string.sub ( def._repair_material , 7 )
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return S ( " This item can be repaired at an anvil with any item in the “@1” group. " , group )
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end
end
return " "
end )
doc.sub . items.register_factoid ( nil , " groups " , function ( itemstring , def )
if minetest.get_item_group ( itemstring , " no_rename " ) == 1 then
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return S ( " This item cannot be renamed at an anvil. " )
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else
return " "
end
end )
doc.sub . items.register_factoid ( " nodes " , " gravity " , function ( itemstring , def )
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local s = " "
if minetest.get_item_group ( itemstring , " crush_after_fall " ) == 1 then
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s = s .. S ( " This block crushes any block it falls into. " )
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end
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return s
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end )
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doc.sub . items.register_factoid ( " nodes " , " gravity " , function ( itemstring , def )
local s = " "
if minetest.get_item_group ( itemstring , " crush_after_fall " ) == 1 then
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s = s .. S ( " When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B× 2− 2 hit points with B = number of blocks fallen. The damage can never be more than 40 HP. " )
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end
return s
end )
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-- Mining, hardness and all that
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doc.sub . items.register_factoid ( " nodes " , " mining " , function ( itemstring , def )
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local pickaxey = { S ( " Diamond Pickaxe " ) , S ( " Iron Pickaxe " ) , S ( " Stone Pickaxe " ) , S ( " Golden Pickaxe " ) , S ( " Wooden Pickaxe " ) }
local axey = { S ( " Diamond Axe " ) , S ( " Iron Axe " ) , S ( " Stone Axe " ) , S ( " Golden Axe " ) , S ( " Wooden Axe " ) }
local shovely = { S ( " Diamond Shovel " ) , S ( " Iron Shovel " ) , S ( " Stone Shovel " ) , S ( " Golden Shovel " ) , S ( " Wooden Shovel " ) }
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local datastring = " "
local groups = def.groups
if groups then
if groups.dig_immediate == 3 then
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datastring = datastring .. S ( " This block can be mined by any tool instantly. " ) .. " \n "
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else
local tool_minable = false
if groups.pickaxey then
for g = 1 , 6 - groups.pickaxey do
datastring = datastring .. " • " .. pickaxey [ g ] .. " \n "
end
tool_minable = true
end
if groups.axey then
for g = 1 , 6 - groups.axey do
datastring = datastring .. " • " .. axey [ g ] .. " \n "
end
tool_minable = true
end
if groups.shovely then
for g = 1 , 6 - groups.shovely do
datastring = datastring .. " • " .. shovely [ g ] .. " \n "
end
tool_minable = true
end
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if groups.shearsy or groups.shearsy_wool then
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datastring = datastring .. S ( " • Shears " ) .. " \n "
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tool_minable = true
end
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if groups.swordy or groups.swordy_cobweb then
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datastring = datastring .. S ( " • Sword " ) .. " \n "
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tool_minable = true
end
if groups.handy then
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datastring = datastring .. S ( " • Hand " ) .. " \n "
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tool_minable = true
end
if tool_minable then
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datastring = S ( " This block can be mined by: " ) .. " \n " .. datastring .. " \n "
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end
end
end
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local hardness = def._mcl_hardness
if not hardness then
hardness = 0
end
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if hardness == - 1 then
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datastring = datastring .. S ( " Hardness: ∞ " )
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else
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datastring = datastring .. S ( " Hardness: @1 " , string.format ( " %.2f " , hardness ) )
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end
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local blast = def._mcl_blast_resistance
if not blast then
blast = 0
end
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-- TODO: Blast resistance as number
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if blast >= 1000 then
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datastring = datastring .. " \n " .. S ( " This block will not be destroyed by TNT explosions. " )
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end
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return datastring
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end )
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-- Special drops when mined by shears
doc.sub . items.register_factoid ( " nodes " , " drops " , function ( itemstring , def )
if def._mcl_shears_drop == true then
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return S ( " This block drops itself when mined by shears. " )
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elseif type ( def._mcl_shears_drop ) == " table " then
local drops = { }
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for d = 1 , # def._mcl_shears_drop do
local item = ItemStack ( def._mcl_shears_drop [ d ] )
local itemname = item : get_name ( )
local itemcount = item : get_count ( )
local idef = minetest.registered_items [ itemname ]
local text = " "
if idef.description and idef.description ~= " " then
text = idef.description
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else
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text = itemname
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end
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if itemcount > 1 then
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text = S ( " @1× @2 " , itemcount , text )
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end
table.insert ( drops , text )
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end
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local ret = S ( " This blocks drops the following when mined by shears: @1 " , table.concat ( drops , S ( " , " ) ) )
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return ret
end
return " "
end )