88 lines
2.9 KiB
Lua
88 lines
2.9 KiB
Lua
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local book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}
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local book_animation_steps = {0, 640, 680, 700, 740}
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local book_animation_speed = 40
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function mcl_enchanting.schedule_book_animation(self, anim)
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self.scheduled_anim = {timer = self.anim_length, anim = anim}
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end
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function mcl_enchanting.set_book_animation(self, anim)
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local anim_index = book_animations[anim]
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local start, stop = book_animation_steps[anim_index], book_animation_steps[anim_index + 1]
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self.object:set_animation({x = start, y = stop}, book_animation_speed)
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self.scheduled_anim = nil
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self.anim_length = (stop - start) / 40
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end
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function mcl_enchanting.check_animation_schedule(self, dtime)
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local schedanim = self.scheduled_anim
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if schedanim then
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schedanim.timer = schedanim.timer - dtime
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if schedanim.timer <= 0 then
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mcl_enchanting.set_book_animation(self, schedanim.anim)local pos1=self.object:get_pos()
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end
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end
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end
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function mcl_enchanting.look_at(self, pos2)
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local pos1 = self.object:get_pos()
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local vec = vector.subtract(pos1, pos2)
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local yaw = math.atan(vec.z / vec.x) - math.pi/2
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yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
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self.object:set_yaw(yaw + math.pi)
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end
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function mcl_enchanting.check_book(pos)
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local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
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obj:remove()
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end
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return
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end
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end
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minetest.add_entity(obj_pos, "mcl_enchanting:book")
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end
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minetest.register_entity("mcl_enchanting:book", {
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initial_properties = {
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visual = "mesh",
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mesh = "mcl_enchanting_book.b3d",
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visual_size = {x = 12.5, y = 12.5},
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collisionbox = {0, 0, 0},
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physical = false,
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textures = {"mcl_enchanting_book_entity.png"},
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},
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player_near = false,
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on_activate = function(self)
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self.object:set_armor_groups({immortal = 1})
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mcl_enchanting.set_book_animation(self, "close")
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mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
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end,
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on_step = function(self, dtime)
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local old_player_near = self.player_near
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local player_near = false
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local player
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for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 2.5)) do
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if obj:is_player() then
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player_near = true
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player = obj
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end
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end
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if player_near and not old_player_near then
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mcl_enchanting.set_book_animation(self, "opening")
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mcl_enchanting.schedule_book_animation(self, "open")
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elseif old_player_near and not player_near then
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mcl_enchanting.set_book_animation(self, "closing")
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mcl_enchanting.schedule_book_animation(self, "close")
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end
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if player then
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mcl_enchanting.look_at(self, player:get_pos())
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end
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self.player_near = player_near
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mcl_enchanting.check_animation_schedule(self, dtime)
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end,
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})
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