MineClone2/mods/ENTITIES/mobs_mc/blaze.lua

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-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
local S = minetest.get_translator("mobs_mc")
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--###################
--################### BLAZE
--###################
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
rotate = -180,
visual = "mesh",
mesh = "mobs_mc_blaze.b3d",
textures = {
{"mobs_mc_blaze.png"},
},
visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_blaze_breath",
death = "mobs_mc_blaze_died",
damage = "mobs_mc_blaze_hurt",
distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 6,
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reach = 2,
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pathfinding = 1,
drops = {
{name = mobs_mc.items.blaze_rod,
chance = 1,
min = 0,
max = 1,},
},
animation = {
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stand_speed = 25,
stand_start = 0,
stand_end = 100,
walk_speed = 25,
walk_start = 0,
walk_end = 100,
run_speed = 50,
run_start = 0,
run_end = 100,
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},
-- MC Wiki: takes 1 damage every half second while in water
water_damage = 2,
lava_damage = 0,
fall_damage = 0,
fall_speed = -2.25,
light_damage = 0,
view_range = 16,
attack_type = "dogshoot",
arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
fly = true,
jump_chance = 98,
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fear_height = 0,
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blood_amount = 0,
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glow = 14,
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})
mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
if node.name == "air" then
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minetest.set_node(pos_above, {name=mobs_mc.items.fire})
else
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local v = self.object:get_velocity()
v = vector.normalize(v)
local crashpos = vector.subtract(pos, v)
local crashnode = minetest.get_node(crashpos)
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
if crashnode.name == "air" or
(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
minetest.set_node(crashpos, {name=mobs_mc.items.fire})
end
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end
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Blaze loaded")
end