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local chest = minetest.get_content_id ( " mcl_chests:chest " )
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local mcl_hoppers_formspec =
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" size[9,7] " ..
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" background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png] " ..
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mcl_vars.inventory_header ..
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" list[current_name;main;2,0.5;5,1;] " ..
" list[current_player;main;0,2.5;9,3;9] " ..
" list[current_player;main;0,5.74;9,1;] " ..
" listring[current_name;main] " ..
" listring[current_player;main] "
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minetest.register_node ( " mcl_hoppers:hopper " , {
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description = " Hopper " ,
inventory_image = " mcl_hoppers_item.png " ,
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_doc_items_longdesc = [ [ Hoppers are containers with 5 inventory slots . They collect dropped items from above , take items from a container above and attempts to put its items it into an adjacent container . Hoppers can go either downwards or sideways . Hoppers interact with chests , droppers , dispensers , shulker boxes , furnaces and hoppers .
Hoppers interact with containers the following way :
• Furnaces : Hoppers from above will put items into the source slot . Hoppers from below take items from the output slot . They also take items from the fuel slot when they can ' t be used as a fuel. Sideway hoppers put items into the fuel slot
• Ender chests : Hoppers don ' t interact with ender chests
• Other containers : Hoppers interact with them normally ] ] ,
_doc_items_usagehelp = " To place a hopper vertically, place it on the floor or a ceiling. To place it sideways, place it at the side of a block. Remember you can place at usable blocks (such as chests) with sneak + right-click. The hopper will keep its orientation when the blocks around it are changed. To access the hopper's inventory, rightclick it. " ,
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wield_image = " mcl_hoppers_item.png " ,
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groups = { pickaxey = 1 , container = 2 , deco_block = 1 , } ,
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drawtype = " nodebox " ,
paramtype = " light " ,
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tiles = { " mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png " , " mcl_hoppers_hopper_outside.png " , " mcl_hoppers_hopper_outside.png " , " mcl_hoppers_hopper_inside.png " , " mcl_hoppers_hopper_outside.png " , " mcl_hoppers_hopper_outside.png " } ,
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selection_box = { type = " regular " } ,
node_box = {
type = " fixed " ,
fixed = {
--funnel walls
{ - 0.5 , 0.0 , 0.4 , 0.5 , 0.5 , 0.5 } ,
{ 0.4 , 0.0 , - 0.5 , 0.5 , 0.5 , 0.5 } ,
{ - 0.5 , 0.0 , - 0.5 , - 0.4 , 0.5 , 0.5 } ,
{ - 0.5 , 0.0 , - 0.5 , 0.5 , 0.5 , - 0.4 } ,
--funnel base
{ - 0.5 , 0.0 , - 0.5 , 0.5 , 0.1 , 0.5 } ,
--spout
{ - 0.3 , - 0.3 , - 0.3 , 0.3 , 0.0 , 0.3 } ,
{ - 0.15 , - 0.3 , - 0.15 , 0.15 , - 0.5 , 0.15 } ,
} ,
} ,
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is_ground_content = false ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
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meta : set_string ( " formspec " , mcl_hoppers_formspec )
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local inv = meta : get_inventory ( )
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inv : set_size ( " main " , 5 )
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end ,
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on_place = function ( itemstack , placer , pointed_thing )
local upos = pointed_thing.under
local apos = pointed_thing.above
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local uposnode = minetest.get_node ( upos )
local uposnodedef = minetest.registered_nodes [ uposnode.name ]
-- Use pointed node's on_rightclick function first, if present
if placer and not placer : get_player_control ( ) . sneak then
if uposnodedef and uposnodedef.on_rightclick then
return uposnodedef.on_rightclick ( pointed_thing.under , uposnode , placer , itemstack ) or itemstack
end
end
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local bpos
if uposnodedef.buildable_to then
bpos = upos
else
local aposnodedef = minetest.registered_nodes [ minetest.get_node ( apos ) . name ]
if aposnodedef.buildable_to then
bpos = apos
end
end
if bpos == nil then
return itemstack
end
local x = upos.x - apos.x
local y = upos.y - apos.y
local z = upos.z - apos.z
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if x == - 1 then
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minetest.set_node ( bpos , { name = " mcl_hoppers:hopper_side " , param2 = 0 } )
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elseif x == 1 then
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minetest.set_node ( bpos , { name = " mcl_hoppers:hopper_side " , param2 = 2 } )
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elseif z == - 1 then
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minetest.set_node ( bpos , { name = " mcl_hoppers:hopper_side " , param2 = 3 } )
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elseif z == 1 then
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minetest.set_node ( bpos , { name = " mcl_hoppers:hopper_side " , param2 = 1 } )
else
minetest.set_node ( bpos , { name = " mcl_hoppers:hopper " , param2 = 0 } )
end
if not minetest.setting_getbool ( " creative_mode " ) then
itemstack : take_item ( )
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end
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return itemstack
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end ,
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after_dig_node = function ( pos , oldnode , oldmetadata , digger )
local meta = minetest.get_meta ( pos )
local meta2 = meta
meta : from_table ( oldmetadata )
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local inv = meta : get_inventory ( )
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for i = 1 , inv : get_size ( " main " ) do
local stack = inv : get_stack ( " main " , i )
if not stack : is_empty ( ) then
local p = { x = pos.x + math.random ( 0 , 10 ) / 10 - 0.5 , y = pos.y , z = pos.z + math.random ( 0 , 10 ) / 10 - 0.5 }
minetest.add_item ( p , stack )
end
end
meta : from_table ( meta2 : to_table ( ) )
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end ,
on_metadata_inventory_move = function ( pos , from_list , from_index , to_list , to_index , count , player )
minetest.log ( " action " , player : get_player_name ( ) ..
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" moves stuff in mcl_hoppers at " .. minetest.pos_to_string ( pos ) )
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end ,
on_metadata_inventory_put = function ( pos , listname , index , stack , player )
minetest.log ( " action " , player : get_player_name ( ) ..
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" moves stuff to mcl_hoppers at " .. minetest.pos_to_string ( pos ) )
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end ,
on_metadata_inventory_take = function ( pos , listname , index , stack , player )
minetest.log ( " action " , player : get_player_name ( ) ..
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" takes stuff from mcl_hoppers at " .. minetest.pos_to_string ( pos ) )
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end ,
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sounds = mcl_sounds.node_sound_metal_defaults ( ) ,
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_mcl_blast_resistance = 24 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_hoppers:hopper_side " , {
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description = " Hopper (Side) " ,
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_doc_items_create_entry = false ,
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drop = " mcl_hoppers:hopper " ,
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groups = { pickaxey = 1 , container = 2 , not_in_creative_inventory = 1 } ,
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drawtype = " nodebox " ,
paramtype = " light " ,
paramtype2 = " facedir " ,
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tiles = { " mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png " , " mcl_hoppers_hopper_outside.png " , " mcl_hoppers_hopper_outside.png " , " mcl_hoppers_hopper_inside.png " , " mcl_hoppers_hopper_outside.png " , " mcl_hoppers_hopper_outside.png " } ,
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selection_box = { type = " regular " } ,
node_box = {
type = " fixed " ,
fixed = {
--funnel walls
{ - 0.5 , 0.0 , 0.4 , 0.5 , 0.5 , 0.5 } ,
{ 0.4 , 0.0 , - 0.5 , 0.5 , 0.5 , 0.5 } ,
{ - 0.5 , 0.0 , - 0.5 , - 0.4 , 0.5 , 0.5 } ,
{ - 0.5 , 0.0 , - 0.5 , 0.5 , 0.5 , - 0.4 } ,
--funnel base
{ - 0.5 , 0.0 , - 0.5 , 0.5 , 0.1 , 0.5 } ,
--spout
{ - 0.3 , - 0.3 , - 0.3 , 0.3 , 0.0 , 0.3 } ,
{ - 0.7 , - 0.3 , - 0.15 , 0.15 , 0.0 , 0.15 } ,
} ,
} ,
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is_ground_content = false ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
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meta : set_string ( " formspec " , mcl_hoppers_formspec )
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local inv = meta : get_inventory ( )
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inv : set_size ( " main " , 5 )
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end ,
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after_dig_node = function ( pos , oldnode , oldmetadata , digger )
local meta = minetest.get_meta ( pos )
local meta2 = meta
meta : from_table ( oldmetadata )
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local inv = meta : get_inventory ( )
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for i = 1 , inv : get_size ( " main " ) do
local stack = inv : get_stack ( " main " , i )
if not stack : is_empty ( ) then
local p = { x = pos.x + math.random ( 0 , 10 ) / 10 - 0.5 , y = pos.y , z = pos.z + math.random ( 0 , 10 ) / 10 - 0.5 }
minetest.add_item ( p , stack )
end
end
meta : from_table ( meta2 : to_table ( ) )
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end ,
on_metadata_inventory_move = function ( pos , from_list , from_index , to_list , to_index , count , player )
minetest.log ( " action " , player : get_player_name ( ) ..
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" moves stuff in mcl_hoppers at " .. minetest.pos_to_string ( pos ) )
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end ,
on_metadata_inventory_put = function ( pos , listname , index , stack , player )
minetest.log ( " action " , player : get_player_name ( ) ..
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" moves stuff to mcl_hoppers at " .. minetest.pos_to_string ( pos ) )
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end ,
on_metadata_inventory_take = function ( pos , listname , index , stack , player )
minetest.log ( " action " , player : get_player_name ( ) ..
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" takes stuff from mcl_hoppers at " .. minetest.pos_to_string ( pos ) )
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end ,
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sounds = mcl_sounds.node_sound_metal_defaults ( ) ,
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_mcl_blast_resistance = 24 ,
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_mcl_hardness = 3 ,
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} )
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-- Make hoppers suck in dropped items
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minetest.register_abm ( {
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nodenames = { " mcl_hoppers:hopper " , " mcl_hoppers:hopper_side " } ,
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interval = 1.0 ,
chance = 1 ,
action = function ( pos , node , active_object_count , active_object_count_wider )
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local abovenode = minetest.get_node ( { x = pos.x , y = pos.y + 1 , z = pos.z } )
-- Don't bother checking item enties if node above is a container (should save some CPU)
if minetest.registered_items [ abovenode.name ] . groups.container then
return
end
local meta = minetest.get_meta ( pos )
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local inv = meta : get_inventory ( )
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for _ , object in ipairs ( minetest.get_objects_inside_radius ( pos , 2 ) ) do
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if not object : is_player ( ) and object : get_luaentity ( ) and object : get_luaentity ( ) . name == " __builtin:item " then
if inv and inv : room_for_item ( " main " , ItemStack ( object : get_luaentity ( ) . itemstring ) ) then
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-- Item must get sucked in when the item just TOUCHES the block above the hopper
-- This is the reason for the Y calculation.
-- Test: Items on farmland and slabs get sucked, but items on full blocks don't
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local posob = object : getpos ( )
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local posob_miny = posob.y + object : get_properties ( ) . collisionbox [ 2 ]
if math.abs ( posob.x - pos.x ) <= 0.5 and ( posob_miny - pos.y < 1.5 and posob.y - pos.y >= 0.3 ) then
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inv : add_item ( " main " , ItemStack ( object : get_luaentity ( ) . itemstring ) )
object : get_luaentity ( ) . itemstring = " "
object : remove ( )
end
end
end
end
end ,
} )
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-- Iterates through all items in the given inventory and
-- return the slot of the first item which matches a condition
local get_eligible_transfer_item = function ( inventory , list , condition )
local size = inventory : get_size ( list )
local stack
for i = 1 , size do
stack = inventory : get_stack ( list , i )
if not stack : is_empty ( ) and condition ( stack ) then
return i
end
end
return nil
end
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-- Returns true if given itemstack is a shulker box
local is_not_shulker_box = function ( itemstack )
local g = minetest.get_item_group ( itemstack : get_name ( ) , " shulker_box " )
return g == 0 or g == nil
end
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minetest.register_abm ( {
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nodenames = { " mcl_hoppers:hopper " } ,
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neighbors = { " group:container " } ,
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interval = 1.0 ,
chance = 1 ,
action = function ( pos , node , active_object_count , active_object_count_wider )
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-- Get node pos' for item transfer
local uppos = { x = pos.x , y = pos.y + 1 , z = pos.z }
local downpos = { x = pos.x , y = pos.y - 1 , z = pos.z }
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-- Suck an item from the container above into the hopper
local upnode = minetest.get_node ( uppos )
local g = minetest.registered_nodes [ upnode.name ] . groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container ( uppos , " main " , - 1 , pos )
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container ( uppos , " dst " , - 1 , pos )
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-- Also suck in non-fuel items from fuel slot
local finv = minetest.get_inventory ( { type = " node " , pos = uppos } )
if finv and not mcl_util.is_fuel ( finv : get_stack ( " fuel " , 1 ) ) then
mcl_util.move_item_container ( uppos , " fuel " , - 1 , pos )
end
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end
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-- Move an item from the hopper into container below
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local downnode = minetest.get_node ( downpos )
g = minetest.registered_nodes [ downnode.name ] . groups.container
local slot_id = - 1
if g == 3 then
-- For shulker boxes, only select non-shulker boxes
local sinv = minetest.get_inventory ( { type = " node " , pos = pos } )
slot_id = get_eligible_transfer_item ( sinv , " main " , is_not_shulker_box )
end
if slot_id then
mcl_util.move_item_container ( pos , " main " , slot_id , downpos )
end
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end ,
} )
minetest.register_abm ( {
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nodenames = { " mcl_hoppers:hopper_side " } ,
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neighbors = { " group:container " } ,
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interval = 1.0 ,
chance = 1 ,
action = function ( pos , node , active_object_count , active_object_count_wider )
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-- Determine to which side the hopper is facing, get nodes
local face = minetest.get_node ( pos ) . param2
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local front = { }
if face == 0 then
front = { x = pos.x - 1 , y = pos.y , z = pos.z }
elseif face == 1 then
front = { x = pos.x , y = pos.y , z = pos.z + 1 }
elseif face == 2 then
front = { x = pos.x + 1 , y = pos.y , z = pos.z }
elseif face == 3 then
front = { x = pos.x , y = pos.y , z = pos.z - 1 }
end
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local above = { x = pos.x , y = pos.y + 1 , z = pos.z }
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local frontnode = minetest.get_node ( front )
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-- Suck an item from the container above into the hopper
local abovenode = minetest.get_node ( above )
local g = minetest.registered_nodes [ abovenode.name ] . groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container ( above , " main " , - 1 , pos )
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container ( above , " dst " , - 1 , pos )
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end
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-- Move an item from the hopper into the container to which the hopper points to
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local g = minetest.registered_nodes [ frontnode.name ] . groups.container
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if g == 2 then
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mcl_util.move_item_container ( pos , " main " , - 1 , front )
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elseif g == 3 then
-- Put non-shulker boxes into shulker box
local sinv = minetest.get_inventory ( { type = " node " , pos = pos } )
local slot_id = get_eligible_transfer_item ( sinv , " main " , is_not_shulker_box )
if slot_id then
mcl_util.move_item_container ( pos , " main " , slot_id , front )
end
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elseif g == 4 then
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-- Put fuel into fuel slot
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local sinv = minetest.get_inventory ( { type = " node " , pos = pos } )
local slot_id = get_eligible_transfer_item ( sinv , " main " , mcl_util.is_fuel )
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if slot_id then
mcl_util.move_item_container ( pos , " main " , slot_id , front , " fuel " )
end
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end
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end
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} )
minetest.register_craft ( {
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output = " mcl_hoppers:hopper " ,
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recipe = {
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{ " mcl_core:iron_ingot " , " " , " mcl_core:iron_ingot " } ,
{ " mcl_core:iron_ingot " , " mcl_chests:chest " , " mcl_core:iron_ingot " } ,
{ " " , " mcl_core:iron_ingot " , " " } ,
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}
} )
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-- Legacy
minetest.register_alias ( " mcl_hoppers:hopper_item " , " mcl_hoppers:hopper " )