MineClone2/mods/ENTITIES/mobs_mc/rabbit.lua

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--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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local rabbit = {
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description = S("Rabbit"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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hp_min = 3,
hp_max = 3,
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xp_min = 1,
xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = {
{"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
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sounds = {
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random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
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makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
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floats = 1,
runaway = true,
jump = true,
drops = {
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{name = "mcl_mobitems:rabbit", chance = 1, min = 0, max = 1, looting = "common",},
{name = "mcl_mobitems:rabbit_hide", chance = 1, min = 0, max = 1, looting = "common",},
{name = "mcl_mobitems:rabbit_foot", chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
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follow = {
"mcl_flowers:dandelion",
"mcl_farming:carrot_item",
"mcl_farming:carrot_item_gold",
},
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view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
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replace_what = {
{"mcl_farming:carrot", "mcl_farming:carrot_7", 0},
{"mcl_farming:carrot_7", "mcl_farming:carrot_6", 0},
{"mcl_farming:carrot_6", "mcl_farming:carrot_5", 0},
{"mcl_farming:carrot_5", "mcl_farming:carrot_4", 0},
{"mcl_farming:carrot_4", "mcl_farming:carrot_3", 0},
{"mcl_farming:carrot_3", "mcl_farming:carrot_2", 0},
{"mcl_farming:carrot_2", "mcl_farming:carrot_1", 0},
{"mcl_farming:carrot_1", "air", 0},
},
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on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
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if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
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end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
}
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mcl_mobs:register_mob("mobs_mc:rabbit", rabbit)
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-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
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killer_bunny.description = S("Killer Bunny")
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killer_bunny.type = "monster"
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killer_bunny.spawn_class = "hostile"
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killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = "The Killer Bunny"
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self._killer_bunny_nametag_set = true
end
end
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mcl_mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
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-- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
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mcl_mobs:spawn_specific(
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"mobs_mc:rabbit",
"overworld",
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"ground",
{
"Desert",
"FlowerForest",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
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},
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9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
--[[
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local spawn = {
name = "mobs_mc:rabbit",
neighbors = {"air"},
chance = 15000,
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active_object_count = 10,
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min_light = 0,
max_light = minetest.LIGHT_MAX+1,
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min_height = mcl_vars.mg_overworld_min,
max_height = mcl_vars.mg_overworld_max,
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}
local spawn_desert = table.copy(spawn)
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spawn_desert.nodes = { "mcl_core:sand", "mcl_core:sandstone" }
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spawn_desert.on_spawn = function(self, pos)
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local texture = "mobs_mc_rabbit_gold.png"
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self.base_texture = { "mobs_mc_rabbit_gold.png" }
self.object:set_properties({textures = self.base_texture})
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end
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mcl_mobs:spawn(spawn_desert)
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local spawn_snow = table.copy(spawn)
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spawn_snow.nodes = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow" }
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spawn_snow.on_spawn = function(self, pos)
local texture
local r = math.random(1, 100)
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else
texture = "mobs_mc_rabbit_white_splotched.png"
end
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self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
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end
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mcl_mobs:spawn(spawn_snow)
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local spawn_grass = table.copy(spawn)
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spawn_grass.nodes = { "mcl_core:dirt_with_grass" }
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spawn_grass.on_spawn = function(self, pos)
local texture
local r = math.random(1, 100)
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end
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self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
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end
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mcl_mobs:spawn(spawn_grass)
]]--
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-- Spawn egg
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mcl_mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
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-- Note: This spawn egg does not exist in Minecraft
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mcl_mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image