2020-07-10 14:01:21 +03:00
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local S = minetest.get_translator("mcl_potions")
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2020-08-05 20:26:51 +03:00
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local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
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2020-07-10 14:01:21 +03:00
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2020-06-27 15:15:53 +03:00
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local splash_image = function(colorstring, opacity)
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2020-06-13 02:54:45 +03:00
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
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end
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2020-06-27 02:08:41 +03:00
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2020-07-12 14:18:54 +03:00
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function mcl_potions.register_splash(name, descr, color, def)
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2020-06-13 02:54:45 +03:00
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local id = "mcl_potions:"..name.."_splash"
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2020-08-01 04:20:52 +03:00
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local longdesc = def.longdesc
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if not def.no_effect then
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longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
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if def.longdesc then
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longdesc = longdesc .. "\n" .. def.longdesc
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end
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end
|
2020-06-13 02:54:45 +03:00
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minetest.register_craftitem(id, {
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description = descr,
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2020-07-06 01:15:52 +03:00
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_tt_help = def.tt,
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2020-08-01 04:20:52 +03:00
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Use the “Punch” key to throw it."),
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2020-06-13 02:54:45 +03:00
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inventory_image = splash_image(color),
|
2020-06-28 16:38:06 +03:00
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groups = {brewitem=1, not_in_creative_inventory=0},
|
2020-06-18 00:36:15 +03:00
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on_use = function(item, placer, pointed_thing)
|
2020-06-13 02:54:45 +03:00
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|
local velocity = 10
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local dir = placer:get_look_dir();
|
2020-06-19 04:04:31 +03:00
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|
local pos = placer:get_pos();
|
2020-07-12 19:16:26 +03:00
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|
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
|
2020-06-19 04:04:31 +03:00
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|
obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
2020-07-11 16:07:27 +03:00
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obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
|
2020-07-12 19:16:26 +03:00
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obj:get_luaentity()._thrower = placer:get_player_name()
|
2020-07-10 17:08:40 +03:00
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|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
2020-06-27 02:08:41 +03:00
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|
item:take_item()
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end
|
2020-06-18 00:36:15 +03:00
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|
return item
|
2020-06-13 02:54:45 +03:00
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|
end,
|
2020-07-11 16:07:27 +03:00
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stack_max = 1,
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_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
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local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
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local obj = minetest.add_entity({x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}, id.."_flying")
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|
local velocity = 22
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obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
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obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
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|
end
|
2020-06-13 02:54:45 +03:00
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|
})
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|
2020-06-16 15:25:42 +03:00
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|
local w = 0.7
|
2020-06-13 02:54:45 +03:00
|
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|
|
|
minetest.register_entity(id.."_flying",{
|
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|
textures = {splash_image(color)},
|
|
|
|
hp_max = 1,
|
2020-06-16 15:25:42 +03:00
|
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|
visual_size = {x=w/2,y=w/2},
|
2020-08-05 21:36:44 +03:00
|
|
|
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
|
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|
|
pointable = false,
|
2020-06-13 02:54:45 +03:00
|
|
|
on_step = function(self, dtime)
|
2020-08-05 19:33:53 +03:00
|
|
|
local pos = self.object:get_pos()
|
2020-06-13 02:54:45 +03:00
|
|
|
local node = minetest.get_node(pos)
|
|
|
|
local n = node.name
|
2020-08-05 20:06:32 +03:00
|
|
|
local d = 0.1
|
2020-06-14 00:50:33 +03:00
|
|
|
local redux_map = {7/8,0.5,0.25}
|
2020-07-05 15:16:11 +03:00
|
|
|
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
|
2020-06-21 15:39:08 +03:00
|
|
|
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
2020-08-05 20:26:51 +03:00
|
|
|
local texture, acc
|
|
|
|
if name == "water" then
|
|
|
|
texture = "mcl_potions_droplet.png"
|
|
|
|
acc = {x=0, y=-GRAVITY, z=0}
|
|
|
|
else
|
|
|
|
texture = "mcl_potions_sprite.png"
|
|
|
|
acc = {x=0, y=0, z=0}
|
|
|
|
end
|
2020-06-13 02:54:45 +03:00
|
|
|
minetest.add_particlespawner({
|
2020-08-05 20:06:32 +03:00
|
|
|
amount = 50,
|
|
|
|
time = 0.1,
|
|
|
|
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
|
|
|
|
maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
|
|
|
|
minvel = {x=-2, y=0, z=-2},
|
|
|
|
maxvel = {x=2, y=2, z=2},
|
2020-08-05 20:26:51 +03:00
|
|
|
minacc = acc,
|
|
|
|
maxacc = acc,
|
2020-08-05 20:06:32 +03:00
|
|
|
minexptime = 0.5,
|
|
|
|
maxexptime = 1.25,
|
|
|
|
minsize = 1,
|
|
|
|
maxsize = 2,
|
|
|
|
collisiondetection = true,
|
|
|
|
vertical = false,
|
2020-08-05 20:26:51 +03:00
|
|
|
texture = texture.."^[colorize:"..color..":127"
|
2020-08-05 20:06:32 +03:00
|
|
|
})
|
2020-08-05 19:33:53 +03:00
|
|
|
|
|
|
|
if name == "water" then
|
|
|
|
mcl_potions._extinguish_nearby_fire(pos)
|
|
|
|
end
|
2020-06-27 03:32:03 +03:00
|
|
|
self.object:remove()
|
2020-06-27 04:27:17 +03:00
|
|
|
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
|
2020-06-27 04:31:23 +03:00
|
|
|
|
|
|
|
local entity = obj:get_luaentity()
|
2020-06-27 04:27:17 +03:00
|
|
|
if obj:is_player() or entity._cmi_is_mob then
|
2020-06-14 00:50:33 +03:00
|
|
|
|
2020-06-20 22:50:58 +03:00
|
|
|
local pos2 = obj:get_pos()
|
2020-06-14 00:50:33 +03:00
|
|
|
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
|
|
|
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
|
|
|
|
|
|
|
|
end
|
2020-06-13 02:54:45 +03:00
|
|
|
end
|
2020-06-18 00:36:15 +03:00
|
|
|
|
2020-06-13 02:54:45 +03:00
|
|
|
end
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
2020-07-06 01:15:52 +03:00
|
|
|
local function time_string(dur)
|
|
|
|
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
|
|
|
|
end
|
|
|
|
|
2020-06-27 15:15:01 +03:00
|
|
|
local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR
|
|
|
|
local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR
|
|
|
|
local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR
|
|
|
|
|
2020-07-12 14:35:11 +03:00
|
|
|
|
2020-06-18 05:17:16 +03:00
|
|
|
|
2020-07-11 02:25:34 +03:00
|
|
|
-- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {
|
|
|
|
-- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
|
|
|
|
-- -- TODO: Fix tooltip
|
|
|
|
-- tt = time_string(splash_DUR*mcl_potions.INV_FACTOR)
|
|
|
|
-- })
|
|
|
|
--
|
|
|
|
-- register_splash("weakness_plus", S("Weakness Splash Potion +"), "#7700BB", {
|
|
|
|
-- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end,
|
|
|
|
-- -- TODO: Fix tooltip
|
|
|
|
-- tt = time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
|
|
|
|
-- })
|
|
|
|
--
|
|
|
|
-- register_splash("strength", S("Strength Splash Potion"), "#D444D4", {
|
|
|
|
-- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end,
|
|
|
|
-- -- TODO: Fix tooltip
|
|
|
|
-- tt = time_string(splash_DUR)
|
|
|
|
-- })
|
|
|
|
--
|
|
|
|
-- register_splash("strength_2", S("Strength Splash Potion II"), "#D444F4", {
|
|
|
|
-- potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end,
|
|
|
|
-- -- TODO: Fix tooltip
|
|
|
|
-- tt = time_string(splash_DUR_2)
|
|
|
|
-- })
|
|
|
|
--
|
|
|
|
-- register_splash("strength_plus", S("Strength Splash Potion +"), "#D444E4", {
|
|
|
|
-- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end,
|
|
|
|
-- -- TODO: Fix tooltip
|
|
|
|
-- tt = time_string(splash_DUR_pl)
|
|
|
|
-- })
|