2017-02-16 21:45:28 +02:00
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minetest.register_node("mcl_sponges:sponge", {
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description = "Sponge",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge.png"},
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paramtype = 'light',
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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2017-02-27 02:45:25 +02:00
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groups = {handy=1, building_block=1},
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2017-02-16 21:45:28 +02:00
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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2017-03-02 17:09:13 +02:00
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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2017-02-16 21:45:28 +02:00
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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local change = false
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local on_water = false
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local pos = pointed_thing.above
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-- verifier si il est dans l'eau ou a cotée
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if string.find(minetest.get_node(pointed_thing.above).name, "water_source")
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or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then
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on_water = true
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end
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for i=-1,1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
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on_water = true
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end
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end
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for i=-1,1 do
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
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on_water = true
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end
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end
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for i=-1,1 do
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local p = {x=pos.x, y=pos.y, z=pos.z+i}
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source") then
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on_water = true
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end
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end
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local p, n
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if on_water == true then
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for i=-3,3 do
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for j=-3,3 do
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for k=-3,3 do
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p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
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n = minetest.get_node(p)
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-- On Supprime l'eau
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if (n.name=="mcl_core:water_flowing") or (n.name == "mcl_core:water_source")then
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minetest.add_node(p, {name="air"})
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change = true
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end
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end
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end
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end
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end
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p = {x=pos.x, y=pos.y, z=pos.z}
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n = minetest.get_node(p)
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if change == true then
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minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge_wet"})
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else
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minetest.add_node(pointed_thing.above, {name = "mcl_sponges:sponge"})
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end
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return itemstack
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2017-02-22 17:03:59 +02:00
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end,
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_mcl_blast_resistance = 3,
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2017-02-27 02:45:25 +02:00
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_mcl_hardness = 0.6,
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2017-02-16 21:45:28 +02:00
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})
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minetest.register_node("mcl_sponges:sponge_wet", {
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description = "Wet Sponge",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge_wet.png"},
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paramtype = 'light',
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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2017-02-27 02:45:25 +02:00
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groups = {handy=1, building_block=1},
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2017-02-22 17:03:59 +02:00
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_mcl_blast_resistance = 3,
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2017-02-27 02:45:25 +02:00
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_mcl_hardness = 0.6,
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2017-02-16 21:45:28 +02:00
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_sponges:sponge",
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recipe = "mcl_sponges:sponge_wet",
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cooktime = 10,
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})
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