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--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
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local S = minetest.get_translator ( " mcl_fishing " )
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local mod_throwing = minetest.get_modpath ( " mcl_throwing " )
local entity_mapping = {
[ " mcl_fishing:bobber " ] = " mcl_fishing:bobber_entity " ,
}
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local bobber_ENTITY = {
physical = false ,
timer = 0 ,
textures = { " mcl_fishing_bobber.png " } ,
visual_size = { x = 0.5 , y = 0.5 } ,
collisionbox = { 0.45 , 0.45 , 0.45 , 0.45 , 0.45 , 0.45 } ,
pointable = false ,
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static_save = false ,
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_lastpos = { } ,
_dive = false ,
_waittick = nil ,
_tick = 0 ,
player = nil ,
_oldy = nil ,
objtype = " fishing " ,
}
local fish = function ( itemstack , player )
local pos = player : get_pos ( )
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local objs = minetest.get_objects_inside_radius ( pos , 125 )
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local num = 0
local ent = nil
local noent = true
--Check for bobber if so handle.
for n = 1 , # objs do
ent = objs [ n ] : get_luaentity ( )
if ent then
if ent.player and ent.objtype == " fishing " then
if ( player : get_player_name ( ) == ent.player ) then
noent = false
if ent._dive == true then
local itemname
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local items
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local itemcount = 1
local itemwear = 0
-- FIXME: Maybe use a better seeding
local pr = PseudoRandom ( os.time ( ) * math.random ( 1 , 100 ) )
local r = pr : next ( 1 , 100 )
if r <= 85 then
-- Fish
items = mcl_loot.get_loot ( {
items = {
{ itemstring = " mcl_fishing:fish_raw " , weight = 60 } ,
{ itemstring = " mcl_fishing:salmon_raw " , weight = 25 } ,
{ itemstring = " mcl_fishing:clownfish_raw " , weight = 2 } ,
{ itemstring = " mcl_fishing:pufferfish_raw " , weight = 13 } ,
}
} , pr )
elseif r <= 95 then
-- Junk
items = mcl_loot.get_loot ( {
items = {
{ itemstring = " mcl_core:bowl " , weight = 10 } ,
{ itemstring = " mcl_fishing:fishing_rod " , weight = 2 , wear_min = 6554 , wear_max = 65535 } , -- 10%-100% damage
{ itemstring = " mcl_mobitems:leather " , weight = 10 } ,
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{ itemstring = " mcl_armor:boots_leather " , weight = 10 , wear_min = 6554 , wear_max = 65535 } , -- 10%-100% damage
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{ itemstring = " mcl_mobitems:rotten_flesh " , weight = 10 } ,
{ itemstring = " mcl_core:stick " , weight = 5 } ,
{ itemstring = " mcl_mobitems:string " , weight = 5 } ,
{ itemstring = " mcl_potions:potion_water " , weight = 10 } ,
{ itemstring = " mcl_mobitems:bone " , weight = 10 } ,
{ itemstring = " mcl_dye:black " , weight = 1 , amount_min = 10 , amount_max = 10 } ,
{ itemstring = " mcl_mobitems:string " , weight = 10 } , -- TODO: Tripwire Hook
}
} , pr )
else
-- Treasure
items = mcl_loot.get_loot ( {
items = {
-- TODO: Enchanted Bow
{ itemstring = " mcl_bows:bow " , wear_min = 49144 , wear_max = 65535 } , -- 75%-100% damage
-- TODO: Enchanted Book
{ itemstring = " mcl_books:book " } ,
-- TODO: Enchanted Fishing Rod
{ itemstring = " mcl_fishing:fishing_rod " , wear_min = 49144 , wear_max = 65535 } , -- 75%-100% damage
{ itemstring = " mcl_mobs:nametag " , } ,
{ itemstring = " mcl_mobitems:saddle " , } ,
{ itemstring = " mcl_flowers:waterlily " , } ,
}
} , pr )
end
local item
if # items >= 1 then
item = ItemStack ( items [ 1 ] )
else
item = ItemStack ( )
end
local inv = player : get_inventory ( )
if inv : room_for_item ( " main " , item ) then
inv : add_item ( " main " , item )
end
if not minetest.settings : get_bool ( " creative_mode " ) then
local idef = itemstack : get_definition ( )
itemstack : add_wear ( 65535 / 65 ) -- 65 uses
if itemstack : get_count ( ) == 0 and idef.sound and idef.sound . breaks then
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minetest.sound_play ( idef.sound . breaks , { pos = player : get_pos ( ) , gain = 0.5 } )
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end
end
end
--Check if object is on land.
local epos = ent.object : get_pos ( )
epos.y = math.floor ( epos.y )
local node = minetest.get_node ( epos )
local def = minetest.registered_nodes [ node.name ]
if def.walkable then
if not minetest.settings : get_bool ( " creative_mode " ) then
local idef = itemstack : get_definition ( )
itemstack : add_wear ( ( 65535 / 65 ) * 2 ) -- if so and not creative then wear double like in MC.
if itemstack : get_count ( ) == 0 and idef.sound and idef.sound . breaks then
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minetest.sound_play ( idef.sound . breaks , { pos = player : get_pos ( ) , gain = 0.5 } )
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end
end
end
--Destroy bobber.
ent.object : remove ( )
return itemstack
end
end
end
end
--Check for flying bobber.
for n = 1 , # objs do
ent = objs [ n ] : get_luaentity ( )
if ent then
if ent._thrower and ent.objtype == " fishing " then
if player : get_player_name ( ) == ent._thrower then
noent = false
break
end
end
end
end
--If no bobber or flying_bobber exists then throw bobber.
if noent == true then
local playerpos = player : get_pos ( )
local dir = player : get_look_dir ( )
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local obj = mcl_throwing.throw ( " mcl_throwing:flying_bobber " , { x = playerpos.x , y = playerpos.y + 1.5 , z = playerpos.z } , dir , 15 , player : get_player_name ( ) )
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end
end
-- Movement function of bobber
local bobber_on_step = function ( self , dtime )
self.timer = self.timer + dtime
local epos = self.object : get_pos ( )
epos.y = math.floor ( epos.y )
local node = minetest.get_node ( epos )
local def = minetest.registered_nodes [ node.name ]
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--If we have no player, remove self.
if self.player == nil or self.player == " " then
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self.object : remove ( )
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return
end
local player = minetest.get_player_by_name ( self.player )
if not player then
self.object : remove ( )
return
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end
--Check if player is nearby
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if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
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--Destroy bobber if item not wielded.
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local wield = player : get_wielded_item ( )
if ( ( not wield ) or ( wield : get_name ( ) ~= " mcl_fishing:fishing_rod " ) ) then
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self.object : remove ( )
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return
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end
--Destroy bobber if player is too far away.
local objpos = self.object : get_pos ( )
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local playerpos = player : get_pos ( )
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if ( ( ( playerpos.y - objpos.y ) >= 33 ) or ( ( playerpos.y - objpos.y ) <= - 33 ) ) then
self.object : remove ( )
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return
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elseif ( ( ( playerpos.x - objpos.x ) >= 33 ) or ( ( playerpos.x - objpos.x ) <= - 33 ) ) then
self.object : remove ( )
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return
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elseif ( ( ( playerpos.z - objpos.z ) >= 33 ) or ( ( playerpos.z - objpos.z ) <= - 33 ) ) then
self.object : remove ( )
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return
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elseif ( ( ( ( playerpos.z + playerpos.x ) - ( objpos.z + objpos.x ) ) >= 33 ) or ( ( playerpos.z + playerpos.x ) - ( objpos.z + objpos.x ) ) <= - 33 ) then
self.object : remove ( )
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return
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elseif ( ( ( ( playerpos.y + playerpos.x ) - ( objpos.y + objpos.x ) ) >= 33 ) or ( ( playerpos.y + playerpos.x ) - ( objpos.y + objpos.x ) ) <= - 33 ) then
self.object : remove ( )
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return
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elseif ( ( ( ( playerpos.z + playerpos.y ) - ( objpos.z + objpos.y ) ) >= 33 ) or ( ( playerpos.z + playerpos.y ) - ( objpos.z + objpos.y ) ) <= - 33 ) then
self.object : remove ( )
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return
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end
end
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-- If in water, then bob.
if def.liquidtype == " source " and minetest.get_item_group ( def.name , " water " ) ~= 0 then
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if self._oldy == nil then
self.object : set_pos ( { x = self.object : get_pos ( ) . x , y = math.floor ( self.object : get_pos ( ) . y ) + .5 , z = self.object : get_pos ( ) . z } )
self._oldy = self.object : get_pos ( ) . y
end
-- reset to original position after dive.
if self.object : get_pos ( ) . y > self._oldy then
self.object : set_pos ( { x = self.object : get_pos ( ) . x , y = self._oldy , z = self.object : get_pos ( ) . z } )
self.object : set_velocity ( { x = 0 , y = 0 , z = 0 } )
self.object : set_acceleration ( { x = 0 , y = 0 , z = 0 } )
end
if self._dive then
for i = 1 , 2 do
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-- Spray bubbles when there's a fish.
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minetest.add_particle ( {
pos = { x = epos [ " x " ] + math.random ( - 1 , 1 ) * math.random ( ) / 2 , y = epos [ " y " ] + 0.1 , z = epos [ " z " ] + math.random ( - 1 , 1 ) * math.random ( ) / 2 } ,
velocity = { x = 0 , y = 4 , z = 0 } ,
acceleration = { x = 0 , y =- 5 , z = 0 } ,
expirationtime = math.random ( ) ,
size = math.random ( ) + 0.5 ,
collisiondetection = true ,
vertical = false ,
texture = " mcl_particles_bubble.png " ,
} )
end
if self._tick ~= self._waittick then
self._tick = self._tick + 1
else
self._waittick = nil
self._tick = 0
self._dive = false
end
else if self._waittick == nil then
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-- wait for random number of ticks.
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self._waittick = math.random ( 50 , 800 )
else
if self._tick ~= self._waittick then
self._tick = self._tick + 1
else
--wait time is over time to dive.
self._dive = true
self.object : set_velocity ( { x = 0 , y =- 2 , z = 0 } )
self.object : set_acceleration ( { x = 0 , y = 5 , z = 0 } )
self._waittick = 30
self._tick = 0
end
end
end
end
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-- TODO: Destroy when hitting a solid node
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--if self._lastpos.x~=nil then
-- if (def and def.walkable) or not def then
--self.object:remove()
-- return
-- end
--end
--self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
bobber_ENTITY.on_step = bobber_on_step
minetest.register_entity ( " mcl_fishing:bobber_entity " , bobber_ENTITY )
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-- If player leaves area, remove bobber.
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minetest.register_on_leaveplayer ( function ( player )
local objs = minetest.get_objects_inside_radius ( player : get_pos ( ) , 250 )
local num = 0
local ent = nil
local noent = true
for n = 1 , # objs do
ent = objs [ n ] : get_luaentity ( )
if ent then
if ent.player and ent.objtype == " fishing " then
ent.object : remove ( )
elseif ent._thrower and ent.objtype == " fishing " then
ent.object : remove ( )
end
end
end
end )
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-- If player dies, remove bobber.
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minetest.register_on_dieplayer ( function ( player )
local objs = minetest.get_objects_inside_radius ( player : get_pos ( ) , 250 )
local num = 0
local ent = nil
local noent = true
for n = 1 , # objs do
ent = objs [ n ] : get_luaentity ( )
if ent then
if ent.player and ent.objtype == " fishing " then
ent.object : remove ( )
elseif ent._thrower and ent.objtype == " fishing " then
ent.object : remove ( )
end
end
end
end )
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-- Fishing Rod
minetest.register_tool ( " mcl_fishing:fishing_rod " , {
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description = S ( " Fishing Rod " ) ,
_doc_items_longdesc = S ( " Fishing rods can be used to catch fish. " ) ,
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_doc_items_usagehelp = S ( " Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch? " ) ,
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groups = { tool = 1 } ,
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inventory_image = " mcl_fishing_fishing_rod.png " ,
stack_max = 1 ,
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on_place = fish ,
on_secondary_use = fish ,
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sound = { breaks = " default_tool_breaks " } ,
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} )
minetest.register_craft ( {
output = " mcl_fishing:fishing_rod " ,
recipe = {
{ ' ' , ' ' , ' mcl_core:stick ' } ,
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{ ' ' , ' mcl_core:stick ' , ' mcl_mobitems:string ' } ,
{ ' mcl_core:stick ' , ' ' , ' mcl_mobitems:string ' } ,
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}
} )
minetest.register_craft ( {
output = " mcl_fishing:fishing_rod " ,
recipe = {
{ ' mcl_core:stick ' , ' ' , ' ' } ,
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{ ' mcl_mobitems:string ' , ' mcl_core:stick ' , ' ' } ,
{ ' mcl_mobitems:string ' , ' ' , ' mcl_core:stick ' } ,
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}
} )
minetest.register_craft ( {
type = " fuel " ,
recipe = " mcl_fishing:fishing_rod " ,
burntime = 15 ,
} )
-- Fish
minetest.register_craftitem ( " mcl_fishing:fish_raw " , {
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description = S ( " Raw Fish " ) ,
_doc_items_longdesc = S ( " Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value. " ) ,
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inventory_image = " mcl_fishing_fish_raw.png " ,
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on_place = minetest.item_eat ( 2 ) ,
on_secondary_use = minetest.item_eat ( 2 ) ,
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stack_max = 64 ,
groups = { food = 2 , eatable = 2 } ,
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_mcl_saturation = 0.4 ,
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} )
minetest.register_craftitem ( " mcl_fishing:fish_cooked " , {
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description = S ( " Cooked Fish " ) ,
_doc_items_longdesc = S ( " Mmh, fish! This is a healthy food item. " ) ,
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inventory_image = " mcl_fishing_fish_cooked.png " ,
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on_place = minetest.item_eat ( 5 ) ,
on_secondary_use = minetest.item_eat ( 5 ) ,
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stack_max = 64 ,
groups = { food = 2 , eatable = 5 } ,
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_mcl_saturation = 6 ,
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} )
minetest.register_craft ( {
type = " cooking " ,
output = " mcl_fishing:fish_cooked " ,
recipe = " mcl_fishing:fish_raw " ,
cooktime = 10 ,
} )
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-- Salmon
minetest.register_craftitem ( " mcl_fishing:salmon_raw " , {
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description = S ( " Raw Salmon " ) ,
_doc_items_longdesc = S ( " Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value. " ) ,
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inventory_image = " mcl_fishing_salmon_raw.png " ,
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on_place = minetest.item_eat ( 2 ) ,
on_secondary_use = minetest.item_eat ( 2 ) ,
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stack_max = 64 ,
groups = { food = 2 , eatable = 2 } ,
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_mcl_saturation = 0.4 ,
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} )
minetest.register_craftitem ( " mcl_fishing:salmon_cooked " , {
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description = S ( " Cooked Salmon " ) ,
_doc_items_longdesc = S ( " This is a healthy food item which can be eaten. " ) ,
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inventory_image = " mcl_fishing_salmon_cooked.png " ,
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on_place = minetest.item_eat ( 6 ) ,
on_secondary_use = minetest.item_eat ( 6 ) ,
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stack_max = 64 ,
groups = { food = 2 , eatable = 6 } ,
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_mcl_saturation = 9.6 ,
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} )
minetest.register_craft ( {
type = " cooking " ,
output = " mcl_fishing:salmon_cooked " ,
recipe = " mcl_fishing:salmon_raw " ,
cooktime = 10 ,
} )
-- Clownfish
minetest.register_craftitem ( " mcl_fishing:clownfish_raw " , {
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description = S ( " Clownfish " ) ,
_doc_items_longdesc = S ( " Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely. " ) ,
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inventory_image = " mcl_fishing_clownfish_raw.png " ,
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on_place = minetest.item_eat ( 1 ) ,
on_secondary_use = minetest.item_eat ( 1 ) ,
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stack_max = 64 ,
groups = { food = 2 , eatable = 1 } ,
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_mcl_saturation = 0.2 ,
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} )
-- Pufferfish
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-- TODO: Add real status effect
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minetest.register_craftitem ( " mcl_fishing:pufferfish_raw " , {
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description = S ( " Pufferfish " ) ,
_doc_items_longdesc = S ( " Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger). " ) ,
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inventory_image = " mcl_fishing_pufferfish_raw.png " ,
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on_place = minetest.item_eat ( 1 ) ,
on_secondary_use = minetest.item_eat ( 1 ) ,
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stack_max = 64 ,
groups = { food = 2 , eatable = 1 } ,
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_mcl_saturation = 0.2 ,
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} )