MineClone2/mods/CORE/walkover/init.lua

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-- register extra flavours of a base nodedef
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local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
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local vector = vector
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local ceil = math.ceil
local pairs = pairs
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walkover = {}
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local on_walk = {}
local registered_globals = {}
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walkover.registered_globals = registered_globals
function walkover.register_global(func)
table.insert(registered_globals, func)
end
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minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_nodes) do
if def.on_walk_over then
on_walk[name] = def.on_walk_over
end
end
end)
local timer = 0
minetest.register_globalstep(function(dtime)
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timer = timer + dtime
if timer >= 0.6 then
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for _, player in pairs(get_connected_players()) do
local ppos = player:get_pos()
local npos = vector.add(ppos, vector.new(0, -0.1, 0))
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if npos then
local node = get_node(npos)
if node then
if on_walk[node.name] then
on_walk[node.name](npos, node, player)
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end
for i = 1, #registered_globals do
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registered_globals[i](npos, node, player)
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end
end
end
end
timer = 0
end
end)